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News
6 examples of UI design that every game developer should study
HUD and UI design determines how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
Jan. 24, 2017
Don't miss the 50+ sessions on VR taking place at GDC 2017
GDC organizers want to quickly remind you about the bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.
Jan. 24, 2017
Attend GDC 2017 and learn how HBO brought Westworld to VR!
At GDC 2017, HBO's Colin Foran will deliver a talk about creating "Westworld: A Delos Experience", a room-scale VR installation that tells stories in the same world as the popular HBO show.
Jan. 24, 2017
Get a job: Counterplay Games is hiring a Senior Environment Artist
Counterplay Games is seeking an experienced environment artist to craft visually inspiring worlds and gameplay environments for triple-A PC and console games in San Francisco, CA.
Jan. 24, 2017
Road to the IGF: Osmotic Studios' Orwell
Orwell, nominated for Excellence in Narrative in the IGF, is a game of suspicion and guilt, giving players access to the texts, social media, bank accounts, and personal files of strangers.
Jan. 24, 2017
Creators Update bringing controller co-piloting to Xbox One
Microsoft has given select "Xbox Insiders" an early taste of its upcoming Creators Update, which contains a couple of intriguing new features.
Jan. 24, 2017
$19.3M live-in game studio might be heading to Scotland
The Scottish city of Dundee could play host to a new kind of game development studio featuring built-in accommodation to provide game devs with a "fully immersive live-in experience."
Jan. 24, 2017
With the ACA in jeopardy, IGDA urges U.S. devs to call Congresspeople
With U.S. gov't leaders moving to dismantle the Affordable Care Act (aka "Obamacare"), The IGDA is exhorting devs in the U.S. to contact their Congresspeople and express their thoughts on the matter.
Jan. 24, 2017
Using Powerpoint to prototype your UI: A Molemen Must Die case study
Cutting edge tools are great, but sometimes they're not quite what you're looking for. We put a familiar tool to work in unfamiliar ways, using Powerpoint to fully visualise our UI prototyping for Molemen Must Die.
Jan. 24, 2017
I’ve been working remotely for 3+ years. Here’s what I’ve learned.
I share anecdotes, advice and best practices for working from home in the gamedev industry.
Jan. 24, 2017
Doing what you're told | This Week in Videogame Blogging
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on governance and management.
Jan. 24, 2017
Research Resource: Gallery of 16,000+ RPG screenshots.
I've put together a gallery with over 16,000 .png screenshots of almost 400 CRPGs, free for anyone to use.
Jan. 24, 2017
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