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News
Fig secures $7.84M in funding to 'accelerate' crowdfunding platform
The crowdfunding platform has raised $7.84 million in funding from a Series A financing round led by venture capital firms Spark Capital and Greycroft.
Jan. 19, 2017
William Pugh's journey from The Stanley Parable into Crows Crows Crows
William Pugh of Crows Crows Crows talks about life after_The Stanley Parable_, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
Jan. 19, 2017
Road to the IGF: Heart Machine's Hyper Light Drifter
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Jan. 19, 2017
Fox opens full-fledged video game division, FoxNext
U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
Jan. 19, 2017
HTC pledges $10 million to VR projects that effect positive change
Virtual reality heavyweight HTC has set aside $10 million to create new VR tech and experiences that will "create positive impact and change."
Jan. 19, 2017
How Skyward Sword inspired Breath of the Wild's vast open-world
The scale of Breath of the Wild's expansive map has been a huge talking point among fans, and now game producer Eiji Aonuma has explained why the team decided to open up Hyrule like never before.
Jan. 19, 2017
Survey: Women MMO players love The Old Republic, aren't really into World of Warcraft
Video game consultancy Quantic Foundry has published another analysis of data gathered from its survey of 270k game players that purports to break down which genres of games women play most.
Jan. 19, 2017
GDC 2017 announces Narrative Summit poster session winners!
Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
Jan. 19, 2017
The MOBA Experiment, Part I: Awesomenauts
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
Jan. 19, 2017
Meaning and choice, or how to design decisions that feel intimately difficult
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.
Jan. 19, 2017
Clash of Clans’ Developer “Supercell” Hacked; 1.1 Million Accounts Stolen
If you have an account on Supercell, the company behind popular games like Clash of Clans, Clash Royale, Boom Beach and Hay Day, then it is time to change
Jan. 18, 2017
Get business tips from game investor Jason Della Rocca today at 3PM EST
Trying to run a small game studio? Get business tips from Execution Labs co-founder Jason Della Rocca today at 3PM EST.
Jan. 18, 2017
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