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News
Most Inspiring Game Animation Tech Talks of 2016
A quick summary of my favorite talks related to game animation programming/technology of 2016.
Jan. 24, 2017
Social Gaming Was Never Just a Tactic for Viral Growth..
We posit that Casual Social Games are, more often than not, characterized by engaging social gameplay that can achieve a lot more than simply act as a catalyzer for the viral spread of a game.
Jan. 24, 2017
Around $5B in Counter-Strike skins were wagered in 2016
A feature put together by ESPN extensively digs into the origins and recent eruption of gambling sites based around wagering Counter-Strike: Global Offensive skins.
Jan. 23, 2017
Get a job: Sperasoft is hiring a Quest Designer
Sperasoft is looking for a talented and creative Quest Designer to design, plan and implement story-driven quests for its next project in Krakow, Poland.
Jan. 23, 2017
Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!
Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT!
Jan. 23, 2017
At GDC 2017, see how Civ VI devs handled making a new game in a beloved series
At GDC 2017 the lead designer of Civilization VI, Ed Beach, is giving about the pressures of making the latest entry in a beloved franchise. Don't miss it!
Jan. 23, 2017
GDC State of the Industry: Devs explain why their confidence in eSports is rising
Today, the folks at GDC dive even deeper into the 2017 State of the Industry survey results and surface some of the intriguing written responses respondents gave about the state of eSports in 2017.
Jan. 23, 2017
Get a sneak peek of GDC 2017 with these speaker interviews and pitches!
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
Jan. 23, 2017
For Brian Fargo, making games is all about 'finding your way through the darkness'
InXile chief Brian Fargo reflects on the development of Torment: Tides of Numenera and speaks to the importance of being able to "shuck and jive" as a game dev, especially if you're guiding a team.
Jan. 23, 2017
Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart – up against an incredibly tight timescale.
Jan. 23, 2017
Video Game Deep Cuts: Werewolves vs. Obamacare
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Jan. 23, 2017
"Key Risks" Based Mobile Game Pre-production
Mobile game pre-production teams often focus on the wrong activities. Discussion about how to use a key risks based approach to pre-production.
Jan. 23, 2017
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