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News
Antegods Design Update: Tweaking Dash Gameplay
Antegods is a stonepunk arena action game by Codeglue. In this blog post our game designer Wytze Kamp talks about he tweaked a new character feature dubbed dashing.
June 21, 2016
Nintendo Is in Trouble and E3 Didn't Help
At E3, I saw Nintendo on a ledge, falling. In my ten years at E3, this was the first outward display of a company in such disarray.
June 21, 2016
E3 2016 Media Coverage Analysis – aka “Who won the E3 media battle?”
E3 is now over, the weekend has passed, the attendees have flown back to their homes, and it is time for me to go over the media coverage of the events, as is now traditional.
June 21, 2016
Come to GDC Europe and see how LawBreakers' gameplay is designed
At GDC Europe Boss Key Productions' Dan Nanni will deliver an expert talk on how to design a game that's both fun and functional, using the studio's work on multiplayer shooter LawBreakers as example.
June 20, 2016
What devs at E3 were saying about Project Scorpio and PlayStation Neo
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
June 20, 2016
Fantastic Contraption adds built-in mixed reality and Twitch chat functions
The latest update to Fantastic Contraption includes integration with Twitch chat and a new Director Mode to help players show off their virtual reality creations.
June 20, 2016
Ex-Ubisoft devs' crowdfunded game ReROLL cancelled without warning
Montréal-based studio Pixyul cancels crowdfunded game ReROLL, leaves backers with only a key for its Steam Early Access game.
June 20, 2016
ReCore developers had to consider accessibility for its color-driven gameplay
To build its color-coded combat system, ReCore's tells reporters that they needed to build in accessibility features for colorblind players.
June 20, 2016
Video: Making Hellblade, Ninja Theory's indie game with AAA values
How does a team of 15 work to create a game with AAA production standards? British indie studio Ninja Theory is figuring that out, as cofounder Tameem Antoinades explains in this GDC Europe 2015 talk.
June 20, 2016
Get a job: The Odd Gentlemen seek King's Quest Cinematic Animator
The studio, based in Pasadena, California, is looking to hire an animator to create cinematics alongside the team working on the final King’s Quest chapters and future Odd Gentlemen projects.
June 20, 2016
Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild
In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.
June 20, 2016
No Man's Sky studio settles trademark dispute with telecoms giant, Sky
"We finally settled with Sky -- they own the word "Sky". We can call our game No Man's Sky. Three years of secret stupid legal nonsense over."
June 20, 2016
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