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News
Xbox veterans form mixed reality studio, Loook
"We want to harness the power of holographic, mixed reality to create meaningful applications to raise awareness and empathy, connect people, and protect our planet."
April 15, 2016
PixelJunk Eden art and sound director joins series creator, Q-Games
Japanese multimedia artist and composer, Baiyon, who made a name for himself working on PixelJunk Eden, Panoramical, and LittleBigPlanet 2, has joined Q-Games as creative producer.
April 15, 2016
Video: Rocket League's road from cult classic to surprise success
At GDC 2016, Psyonix design director Corey Davis stepped up to the stage to share examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience.
April 15, 2016
The story behind NetHack's long-awaited update--the first since 2003
Meet the team behind the 3.6.0 update of the venerable NetHack--the first update since 2003. Some are former fans. Others have been involved with the game since it first debuted in the summer of 1987.
April 15, 2016
Get a job: Sony is hiring an experienced UI Artist
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior UI artist to work on a new PlayStation 4 project in Bend, Oregon.
April 15, 2016
Registration is now open for GDC Europe 2016!
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
April 14, 2016
F1 and Dirt dev Codemasters posts first profit in five years
"The transition to the new machines has not been easy and in the last couple of years we have focused on what we are good at."
April 14, 2016
Unofficial plug-in brings Oculus exclusives to the HTC Vive
With the powers that be engaged in a perpetual tug of war, LibreVR’s Revive plug-in has emerged as an unofficial alternative for Vive owners looking to access Oculus software.
April 14, 2016
How League of Legends dev Riot is using science to create safer online spaces
"Everybody you talk to thinks of the internet as this hate-filled place. Why do we think that's a normal part of gaming experiences?"
April 14, 2016
Mobile studio JuiceBox is closing because 'we didn't build good enough games'
Nearly 4 years after it was launched by Zynga expats as a "mid-core" mobile game studio, JuiceBox Games is now closing because, according to its CEO, "we didn't build good enough games."
April 14, 2016
How video games helped the world cozy up to computers
In a new feature The Atlantic rounds up insights from experts (John Romero, Laine Nooney, Bill Budge, et al) about how computer games in the '80s helped usher in today's tech-heavy culture.
April 14, 2016
Survey: eSports fans are a small (but overwhelmingly male) demographic
According to recent Nielsen surveys of over 2,000 men and women, the audience for eSports is a small sliver of the population (less than 10 percent) and overwhelmingly male Millennials.
April 14, 2016
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