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News
Secrets Design in Rayman Legends
Let's take a look how Rayman Legends makes the process of finding 700 (i.e. a lot) captured teensies engaging.
April 20, 2016
Q&A: The guns and dungeons of Enter the Gungeon
"The biggest challenges for making a procedural dungeon are 1) making it fun but fair, and 2) giving it a sense of structure. I like to say that we tried to teach our game to make Zelda dungeons."
April 19, 2016
Autodesk acquires rendering outfit, Solid Angle
"Efficient rendering is increasingly critical for 3D content creation and acquiring Solid Angle will allow us to help customers better tackle this computationally intensive part of the creative process."
April 19, 2016
New detailed rumors swirl around 'PlayStation 4.5,' aka 'Neo'
Video game news site Giant Bomb claims to have received a handful of concrete details regarding the PlayStation 4.5, or, as it's reportedly being referred to internally, the "Neo."
April 19, 2016
Mobile games help China leapfrog Japan on iOS revenue charts
App Annie's latest mobile index shows the region's growth was driven "almost entirely by games," and was centred around a group of core titles including Fantasy Westward Journey and Hero Moba.
April 19, 2016
Survey: First-person shooters are the most popular eSport to watch
When asked by the research arm of PwC which genres they watch, 63 percent of survey respondents who identified as eSports viewers said first-person shooters, as opposed to just 37 percent for MOBAs.
April 19, 2016
What drives a world-class eSports competitor?
Take a tour inside the mind of Daigo Umehara, a world-champion Street Fighter player who ranked second at December's Capcom Cup.
April 19, 2016
A Dark Room dev shares tips on getting your game featured by Apple
Mobile game maker Amir Rajan (A Dark Room) took to Reddit over the weekend to share his philosophy of mobile game design, which includes some notable do's and don'ts for getting your game promoted by Apple.
April 19, 2016
Space Pirate Trainer dev: VR game design demands great audio work
In an interview with Develop, I-Illusions founder Dirk van Welder explains how the process of designing Space Pirate Trainer for the HTC Vive has given him a new appreciation for good audio design.
April 19, 2016
Get a job: Respawn is hiring a Vehicle and Weapons Concept Artist
The studio making Titanfall 2 is looking to hire an artist to visualize vehicle and weapon concepts alongside the team at Respawn's Chatsworth, CA studio.
April 19, 2016
Video: Platinum's guidelines for great action game design
Platinum Games' Atsushi Inaba takes the stage at GDC 2016 to speak frankly about Platinum's philosophy of action game design, which has guided the development of games like Bayonetta and Vanquish.
April 19, 2016
Overworld Overload: An Analysis of Link to the Past’s Light World, Part 1
A player's look at the overworld of Legend of Zelda: A Link to the Past, all the while asking the question, could we procedurally generate something (even close to) this good today?
April 19, 2016
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