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News
My Game (In One Long Sentence)
You don't know how to summarize your game idea? Well, here's a somewhat wicked method for you.
April 19, 2016
How to Leverage Custom Shaders in Computer Game Development
As a powerful technique of adding visual punch to a game, shading is quite popular among computer game developers. This article highlights when and how using a custom shader could make a telling difference in pumping up the game imagery, and when not.
April 19, 2016
Making Good-sounding Audio for Mobile Games
Mobile games have to have a different approach to sound design to actually make sure the player can hear the full range of your sounds. Here's a guide to making good-sounding audio for mobile games.
April 19, 2016
YouTubers' contacts list for Game Developers
Do you want to get your game on YouTube, but don't know the right people or don't know how to get in touch with them? Here's a list of over 1400 accounts which should be a good starting point for any game developer in the world.
April 19, 2016
Self-publishing? Evaluate these three factors before deciding
One of the main decisions in any game project is the decision on whether to publish the game by ourselves (self-publish), or use an established publisher. In this article, I try to summarize three factors to consider when making that decision.
April 19, 2016
The Pirate Bay Goes Offline Worldwide Due To Technical Issues
The Pirate Bay (TPB) is currently offline and the reason for the outage is some “technical issue”. The TPB team is aware of the situation but it has been more
April 18, 2016
GameStop announces publishing division GameTrust
Gamestop signs Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte to new publishing division GameTrust. VP Mark Stanley explains what this initiative means for game distribution.
April 18, 2016
How Grim Dawn carved a niche in the competitive action RPG genre
So-called "dead" genres don't tend to stay dead. Grim Dawn, born from the ashes of the Titan Quest engine, is one case study in how game genres fall and rise again.
April 18, 2016
Insomniac doubles down on VR, announces two Oculus-exclusive titles
We speak with Insomniac Games' Ted Price and Oculus' Jason Rubin about the decision to build platform exclusivity for VR, and what's next in developing virtual reality games.
April 18, 2016
Collegiate League of Legends clash to be televised in the U.S.
"The fast-paced, high-level competition of League of Legends is a great fit for BTN’s audience. We’re excited to be the first conference-owned network to bring the intensity of collegiate eSports to a television audience."
April 18, 2016
BioShock creator heading up interactive Twilight Zone reboot
"When you watch something, you’re sitting back in the chair. When you're gaming, you’re leaning forward in the chair. This is an interesting place in between."
April 18, 2016
Oculus speaks out against HTC Vive 'hack'
"Users should expect that hacked games won't work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."
April 18, 2016
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