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News
Reminder: Even Nintendo ships games with jury-rigged features
Fresh appreciation for Nintendo game design is spreading today after a pair of images were published to a Mario blog that seem to show how Super Mario Galaxy designers jury-rigged a readable door.
April 11, 2016
Survey: Killing time is the #1 reason people play mobile games
Video game research outfit EEDAR has published data corroborating what many have long suspected: most people play mobile games not for fun, or a challenge, but chiefly to pass some time.
April 11, 2016
Blizzard shutters popular private WoW server with threat of legal action
Over the weekend one of the largest private "vanilla" World of Warcraft servers, Nostalrius, was shut down after Blizzard threatened to take its operators to court over copyright infringement.
April 11, 2016
Devs: Steam is like a benevolent dictator, and we're okay with that
"I think Gabe is a benevolent dictator. A well-done benevolent dictatorship is a positive thing." - Beamdog CEO Trent Oster (Baldur's Gate: Siege of Dragonspear)
April 11, 2016
Sponsored: 22 Do's and don'ts when fighting cheating in online games
Want to sharpen your anti-cheat skills? This sponsored article is a brief summary on the topic, based on materials from an upcoming book on “Development and Deployment of Multiplayer Online Games."
April 11, 2016
Content with content
Thoughts on staying satisfied when making games.
April 11, 2016
Emergent Meaning and Narrative in the Digital Space: Addressing Tensions in Games and Game-like Media
This essay draws upon critical works and provides analysis of the narrative structures of different games so as to demonstrate that meaning in games arises from interaction between player and designer.
April 11, 2016
The Dark Zone Versus The Prisoner’s Dilemma
Today we're going to talk about the Dark Zone and how it relates to the prisoner's dilemma.
April 11, 2016
Why the Rush?
A miniature retrospective on my latest untitled game, Project Merfolk, and the struggles I've been facing while trying to make an IndieCade build.
April 11, 2016
The Game Developer's Toolbox (for Students)
This post offers a list of tips and tricks for budding game developer - a toolbox, if you will. It touches on many things, such as marketing, your elevator pitch, and how to sync your idea within the team.
April 11, 2016
Devs Answer: What are the best comments left in your code?
We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind.
April 8, 2016
How Hyper Light Drifter balances difficulty with fairness
“There are certain things we can't tell you or just don't want to tell you," says lead designer Alex Preston. "We want to show you, and we want to make you learn, so you can feel accomplished.”
April 8, 2016
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