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News
An Examination of Leitmotifs and Their Use to Shape Narrative in UNDERTALE - Part 1 of 2
This is the 1st half of a 2-part article on leitmotifs in UNDERTALE and how they inform the narrative and enhance one's experience with the game.
April 6, 2016
Teaching Game Mechanics: A Hierarchy of Learning
Many designers struggle with properly explaining their games to new players, but today's post looks at some important questions to consider when trying to teach the player.
April 6, 2016
Gaming Needs To Argue More. Here Are Some Suggestions!
Game devs have a lot of things to argue about. Our art form is very, very new, and there are countless unanswered questions. I helpfully provide a list of Open Questions In the Field of Video Game Development and Marketing. Pick one and start shouting!
April 6, 2016
Working with puzzle design through state space visualization
Visualizing the state space of puzzles is a new way of working with puzzle design that tells you vital things about the puzzle design at a glance. I created a free tool for doing this and I write about how you can implement it in your own tools too..
April 6, 2016
7 examples of game AI that every developer should study
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
April 5, 2016
GDC & VRDC 2016 talks are now available to watch on the GDC Vault!
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!
April 5, 2016
Video: Game industry all-stars reflect on 30 years of making games
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
April 5, 2016
Get a job: Sony seeks an experienced FX Artist
Sony Bend Studio, known for Syphon Filter and Uncharted on Vita, is looking for an experienced FX artist to take a senior role on an unannounced AAA PlayStation 4 game at the studio's Bend, Oregon HQ.
April 5, 2016
Opinion: The Siege of Dragonspear drama and the video game community
Columnist Katherine Cross examines backlash over creative decisions in the new Baldur's Gate expansion, and what that says about attitudes towards women and marginalized groups.
April 5, 2016
Machine Zone rebrands as MZ, launches new connectivity platform
"RTplatform is massive platform for doing high-fanout data processing. We hope to do many-to-many applications. This is an infrastructure that allows you to do some extremely large things in real time at scale."
April 5, 2016
Vicarious Visions co-founders depart studio after 25 years
"We look forward to the success which lies ahead for Vicarious Visions under new leadership and thank Activision for celebrating and supporting all that we have accomplished together."
April 5, 2016
Sony staffer crafts custom PS4 gamepad for player with cerebral palsy
A PlayStation 4 owner in New Jersey who lives with cerebral palsy recently received a custom DualShock 4 gamepad that had been modified by a PlayStation employee to match the player's unique needs.
April 5, 2016
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