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The Most Dangerous Game (Sometimes): Arbitrage in Team Fortress 2
This was my final essay for CTIN 190: Introduction to Interactive Entertainment in Spring 2015. This paper focuses on the various methods of microtransactions in the video game Team Fortress 2, and was originally submitted for a grade in May 2015.
April 8, 2016
7 quick ASO actions to improve your app’s downloads today
Give your app the full treatment and perfect your app store optimization. Ranking your app in App Store or Google Play may feel like an unrealistic goal, but following these steps will help you get where you need to be. Let’s start!
April 8, 2016
Get a job: Be a Senior Game Developer at Glu Mobile
Kim Kardashian: Hollywood maker Glu Mobile is hiring an experienced mobile game developer to take a senior role on a new Car Town game at Glu's office in Long Beach, California.
April 7, 2016
Video: Finding inspiration in the lost game designs of the TRS-80
At GDC 2012, developer Jim McGinley showcases some classic TRS-80 games with remarkable mechanics that are often overlooked in the annals of game industry history.
April 7, 2016
Her Story and Rapture clean up at 2016 BAFTA awards
The Chinese Room's moody adventure game Everybody’s Gone to the Rapture wowed the judges, as Her Story, from Sam Barlow, continued to rack up wins in this award season.
April 7, 2016
Resurrecting the RTS with Ashes of the Singularity
"Strategy games, contrary to popular belief, often are the first to hit the technology wall." - Stardock's Brad Wardell
April 7, 2016
Troubleshooting Physically-Based Content
With Physically-based rendering, artists can remove the guesswork around authoring surface attributes and set up a material once, then reuse it throughout the game development process. This blog explores common troubleshooting issues with PBR and lighting
April 7, 2016
6 Benefits of an activity feed in your mobile game
If activity feeds are known to increase engagement, retention and even revenues within apps, then why not add one to your mobile game? Here are six benefits...
April 7, 2016
PAX is Coming - Give Your Booth the Thought it Deserves
Planning a booth for a large convention such as PAX can be intimidating. How can you stand out from all of the other booths around? How can you make the booth work in your favor? Get started thinking about your booth.
April 7, 2016
Video: The things you learn from playtesting Skylanders with kids
At GDC 2014, Activision Blizzard's Gareth Griffiths outlines how his team ran successful playtests with children, and techniques the Skylanders team developed to collect and make sense of the data.
April 6, 2016
Get a job: Respawn seeks a Creature Concept Artist
The house responsible for Titanfall is looking to hire an artist to create creature concept art alongside the team at Respawn's Chatsworth, CA studio working on a 3rd-person action-adventure game.
April 6, 2016
Rock Band 4 crowdfunding campaign fails to take flight
After just over a month, Harmonix's Rock Band 4 PC crowdfunding campaign has fallen short, raising just 52 percent of its target goal from 1,674 backers.
April 6, 2016
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