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News
Video: Building SimCity's sandbox
The fun in sandbox games comes from discovering how the mechanics work, says Maxis' Dan Moskowitz, who shares lessons learned from building SimCity, in this free GDC 2013 video.
May 31, 2013
Developer claims it was rejected from Steam - for having a Greenlight page
UPDATE A studio has claimed its game was rejected from Steam because it had an old Greenlight page for the title, and Valve "didn't want to send the message that indies can seek out publishers to bypass Steam Greenlight."
May 31, 2013
El Shaddai designer acquires rights to the game's IP
Takeyasu Sawaki, best known for his design work on Okami, Devil May Cry and El Shaddai: Ascension of the Metatron, has secured the IP rights to the El Shaddai name.
May 31, 2013
Steamworks SDK now available to all developers
Valve has made its Steamworks SDK and accompanying documentation available to developers, as the company looks to broaden access to its Steamworks features.
May 31, 2013
Get a job: Gameloft looking for experienced UI Artist
Gameloft seeks experienced UI Artist. "Working closely with the art and design teams, the User Interface Artist will create art assets for menus, icons and in-game HUDs."
May 31, 2013
Tetris creator Alexey Pajitnov moves to iOS with Marbly
Alexey Pajitnov, the original designer for Tetris, has been creating new titles here and there for years. Now, Pajitnov is moving into iOS space with match-three game Marbly.
May 31, 2013
How gameplay and story intertwine in Virtue's Last Reward
What separates the visual novel from the Western adventure game, and how can you turn the player's brain into a computer? Virtue's Last Reward director Kotaro Uchikoshi explains.
May 31, 2013
Today's game industry through the lens of human history
The rise and fall of human societies just might inform us on how the future of video games is going to shake out, says Gamasutra editor-in-chief Kris Graft.
May 31, 2013
Opinion: Let's Play crackdown is an attack on game culture
Nintendo recently claimed revenue on a number of Let's Plays videos, leading some YouTubers to avoid its games. Kris Ligman believes that if this continues, we'll lose more than a few silly videos.
May 30, 2013
MIT's Einsteinian game engine goes open source
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title A Slower Speed of Light, has gone open source for developers.
May 30, 2013
Video: The damsel in distress's modern, gruesome update
The second entry in Anita Sarkessian's
Tropes vs. Women in Video Games
series explores how modern iterations of the "damsels in distress" cliche are increasingly violent.
May 30, 2013
Get a Job: Wargaming America looking for Python expert
Wargaming.net's North American arm is seeking a Python programmer for "design and development of game infrastructure services."
May 30, 2013
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