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News
British Airways Plans £3bn Breach Settlement
British Airways to start £3bn settlement discussions over data breaches affecting 500,000 customers
Jan. 6, 2021
Poor Software Quality Costs US $2.08tn
ISQ estimates cost of poor software quality (CPSQ) in the US as $2.08tn in 2020
Jan. 6, 2021
Xbox once pitched an acquisition of Nintendo, and was met with laughter
"Steve [Ballmer] made us go meet with Nintendo to see if they would consider being acquired. They just laughed their asses off."
Jan. 6, 2021
Postmortem: How Allods Team ported MMO Skyforge to Nintendo Switch
Following the successful port of Warface to the Switch, MY.GAMES’ studio Allods Team tried its hand at porting the MMO Skyforge. Some things went really well, and others were more difficult.
Jan. 6, 2021
Video: Clint Hocking's 2011 game design keynote
How do games generate meaning? In this 2011 GDC session, veteran game designer Clint Hocking explores the ways that game mechanics help players to derive meaning from their time with them.
Jan. 6, 2021
Get a job: Join Nintendo as a Assistant Manager, Special Projects
Nintendo of America is looking for a bilingual Japanese speaker to join its team as an 'Assistant Manager, Special Projects.'
Jan. 6, 2021
Obituary: Influential Sony, LucasArts, and THQ exec Kelly Flock
A number of notable industry figured shared the news online, and paid tribute to Flock's leadership abilities and commitment to giving new voices a chance to shine.
Jan. 6, 2021
The Sinking City returns to stores as legal dispute over publishing rights continues
The game was removed from a number of platforms in August 2020 due to a dispute between developer Frogwares and publisher Nacon.
Jan. 6, 2021
How many currencies should my game have? & other game economy F.A.Q.
Wondering how many currencies to use in your free-to-play game? Or what should be their unitary prices? Or how to avoid that they suffer devaluation? This article might help you!
Jan. 6, 2021
How Studios Can Prevent Unauthorised Spending in Games
Video games are being played at record levels and spend on in-game content for children is on the rise. But what about accidental and unauthorised spending? Let’s take a look at how game studios can help prevent and improve handling these situations.
Jan. 6, 2021
Deconstructing PC Building Simulator product strategy
Once a game reaches maturity, how can it keep generating revenue and maintain player interest? We talk about that while analyzing the challenges and opportunities on PC Building Simulator.
Jan. 6, 2021
Bioshock Infinite: A level analysis from a gameplay point of view #4
This fourth part of this analysis will cover enemies and the concept of "difficulty". We'll analyze each enemy's curve that will lead to multiple conclusions and ways to create multiples gameplay scenarios from a fixed set of enemies
Jan. 6, 2021
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