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News
Revamped iPhones offer game devs fresh input options to play with
Apple has announced a new model of iPhone that offers mobile game developers some new features and functionality to play with, including the new "3D Touch" form of pressure-sensitive touch control.
Sept. 9, 2015
Nintendo cracks down on speedrunner, ROM-hacker YouTube
Nintendo's policies around YouTube have been restrictive, but the company is taking renewed action with emulation and ROMs in its sights.
Sept. 9, 2015
Until Dawn YouTube's top trending game of August
Sony and Supermassive Games's cinematic PS4 horror game makes good viewing, if YouTube's latest stats are any indication.
Sept. 9, 2015
Bitcoin Extortion Group DD4BC Bumps Up the DDoS Volume
Since April 2015, Akamai identified 114 DD4BC attacks, including more aggressive measures that target brand reputation through social media.
Sept. 8, 2015
How to train players right, so they don't hate learning to play
Designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game.
Sept. 8, 2015
Harmonix nets $15 million investment ahead of Rock Band 4 release
A recent Securities and Exchange Commission filing suggests that Boston-based indie studio Harmonix has raised just over $15 million in equity funding from investors it has chosen not to disclose.
Sept. 8, 2015
Project Morpheus build option arrives in Unity 5.2
Unity 5.2 has finally been released to the public, and the latest update brings with it even more VR support.
Sept. 8, 2015
How Miyamoto built Super Mario Bros.' legendary World 1-1
In a recent interview with Eurogamer, Nintendo's Shigeru Miyamoto spoke at length about the creation of Super Mario Bros.' iconic World 1-1.
Sept. 8, 2015
As the mobile card game market heats up, Disney's former game chief hops on
Digital card games on mobile are becoming huge, with Hearthstone leading the pack -- and former Disney man Graham Hopper is back with Days of Discord.
Sept. 8, 2015
How Diablo II was made: The hard way
"There was no definitive design document. There was a loose structure." - David Brevik, Diablo II design lead
Sept. 8, 2015
Report: Top 25 mobile apps in America includes exactly zero games
Quartz pulled data from analytics firm ComScore last month to chart out America's top 25 most popular mobile apps in June. The big takeaway for game devs? There wasn't a single game on the list.
Sept. 8, 2015
This Week in Video Game Criticism: From 'Slave Tetris' to Street Fighter's 'Hot Ryu'
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical backlash to Playing History 2's 'Slave Tetris' to an unexpected Street Fighter 5 meme.
Sept. 7, 2015
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