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News
Video: Postmortem reflections on the success of Cities: Skylines
At GDC Europe 2015, Colossal Order's Karoliina Korppoo ran down how the studio designed the game to be a latter-day SimCity, explaining how it was possible with a small team and limited resources.
Sept. 4, 2015
What if anyone at your studio could pitch a game? Ubisoft aims to find out
Child of Light creative director Patrick Plourde speaks to Gamasutra about building Ubisoft's Fun House skunkworks, where anyone can pitch a game using the Fun Box toolkit.
Sept. 3, 2015
Harmonix using Kickstarter alternative Fig to crowdfund new game
Video game crowdfunding platform Fig has found another high profile partner, with Harmonix announcing it'll be bringing a mystery title to the new service later this year.
Sept. 3, 2015
Jeffrey Hilbert, founder of notable games agency DDM, stepping down
The agency, whose clients includes studios like FromSoftware, Ninja Theory, and PlatinumGames, is seeing its founder step away from a leading role.
Sept. 3, 2015
Chinese game firm Shanda guns for Western mobile success with new merged studio
Shanda has merged together two of its owned studios and hopes to make a big success in the West with a portfolio of eight new titles.
Sept. 3, 2015
Unity devs can now experiment with making games on a Linux machine
The folks at Unity released an experimental build of the Unity editor last week that runs on 64-bit Linux distros and exports games to a subset of Unity's supported platforms.
Sept. 3, 2015
Get a job: Hello Games is hiring a Senior Engine Programmer
The folks responsible for the Joe Danger games are looking for an experienced C++ programmer to join them in Guildford, England to work on shipping the upcoming No Man's Sky to PC and consoles.
Sept. 3, 2015
Video: Roadtripping across Europe to make games with 11 other developers
At GDC Europe 2015, German dev Marius Winter shared what he and Benedikt Hummel learned from the experience of roadtripping across Europe to meet 11 other developers and make 11 games with them.
Sept. 3, 2015
How a simple Madden-like name change overcame Marvel Heroes' Metacritic woes
We talk to Gazillion CEO David Brevik about how Marvel Heroes was successfully reborn after a lackluster launch. The secret: an annualized model akin to Microsoft software and EA sports games.
Sept. 3, 2015
Get a job: Nuclear Division seeks a Game Engineer
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for a coder to serve as a game engineer at its studio in Los Angeles.
Sept. 2, 2015
QC Games is a new studio from BioWare expats who cut a deal with Nexon
A number of BioWare expats have joined together to launch QC Games, an Austin-based online game studio that has signed a deal with Nexon America to publish its inaugural project.
Sept. 2, 2015
Now you can take apart Epic's UE4 VR tech demo to see how it works
Heads up, UE4 devs: Epic has made the "Showdown" UE4 tech demo it brought to Oculus Connect last year freely available to download and deconstruct.
Sept. 2, 2015
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