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News
Report: The world's most popular, most profitable iOS games are 3 years old
A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least 2 years old.
Sept. 2, 2015
Classic Postmortem: Deadly Premonition
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Sept. 1, 2015
Bringing a 2D puzzler to VR in Fantastic Contraption for Vive
The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Sept. 1, 2015
Video: How to minimize simulation sickness in your VR games
Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games.
Sept. 1, 2015
Get a job: Red 5 Studios is hiring a Lead UI Programmer
Firefall developer Red 5 Studios is looking for an experienced UI coder to join the team at the studios' Irvine, CA offices and work with the programming team to improve the game's front-end.
Sept. 1, 2015
Beating Dark Souls? Hard. Designing 'Twitch Plays Dark Souls?' SUPER hard.
Masochists rejoice! Someone turned the punishingly difficult Dark Souls into the even more challenging crowdplay experience Twitch Plays Dark Souls. He tells us how he made it playable.
Sept. 1, 2015
Making VR games reminds Infinity Ward expats of PS1 game dev glory days
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty devs has learned about making virtual reality FPS games that don't make people sick.
Sept. 1, 2015
Valve now selling all four Mad Max movies on Steam
In an unusual bit of cross-promotion, Steam is now selling high-definition digital copies of all four Mad Max movies alongside Avalanche Studio's new Max Max video game.
Sept. 1, 2015
Here are the 2015 Steam games that sold over 1 million copies so far
Sergey Galyonkin, founder of Steam stat tracker Steam Spy, has revealed that, so far, six Steam titles released this year have sold over 1 million copies.
Sept. 1, 2015
U.S. mobile industry revenue about to be overtaken by China
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Sept. 1, 2015
Unreal Engine 4.9 update improves DX12 and VR motion controller support
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
Sept. 1, 2015
Nintendo opens a digital game storefront on Amazon in the West
This week Nintendo launched an Amazon storefront that allows customers to directly purchase codes for digital versions of (mostly first-party, for the moment) Wii U and 3DS games.
Sept. 1, 2015
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