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News
VR design lessons learned in the making of Temple Run VR
Imangi Studios cofounder Keith Shepherd speaks to Gamasutra about what the studio learned in making a VR-friendly version of its Temple Run games for Samsung's Gear VR headset.
Dec. 23, 2014
Nintendo wins patent lawsuit aimed at the Wii Remote
UltimatePointer has patents for hand-held pointing devices, with which it said it planned to market laser pointers for business use. Apparently the court didn't see the connection to the Wii.
Dec. 23, 2014
Double Fine launches design-focused 'Devs Play' video series
Double Fine and production company 2 Player Productions have launched a new video series that aims to put video game makers on a couch to chat about development while playing through a classic game.
Dec. 23, 2014
NYU offers free archive of recorded Game Center Lectures
NYU Game Center has been hosting public talks from industry luminaries since 2009, and this week it finished filling out its free archive of Game Center Lectures with recordings of all talks to date.
Dec. 23, 2014
Dark Souls user patch taken down by a DMCA issued by Bandai Namco
UPDATE Takedown was in error. Efforts being made to reinstate the patch.
Dec. 23, 2014
GDC Play and the 'Best in Play' awards are back for GDC 2015
The GDC Play emerging dev area returns and 'Best in Play' awards will once again be given during
GDC 2015
in San Francisco, with 8 winners getting GDC 2016 passes.
Dec. 23, 2014
Get expert advice on hosting your own eSports event at GDC 2015
ESL eSports expert James Lampkin comes to
GDC 2015
next March to show you how to break free from the publisher-backed funding paradigm and build a successful standalone eSports event of your very own.
Dec. 23, 2014
Get a job: Obsidian is hiring a UI/UX Artist
Got an eye for beautiful interface design? Obsidian Entertainment is looking to hire a UI/UX artist to work alongside the design, art and programming teams at its Irvine, CA studio.
Dec. 23, 2014
This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the ubiquity of maps in modern games to the secret storyline of Hatoful Boyfriend.
Dec. 22, 2014
2015 IGF announces Design, Audio juries
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Dec. 22, 2014
Gamasutra's Best of 2014: 'F2P mobile games I'm still playing for some reason'
"I know exactly why I'm playing these games, but that old pretense that free-to-play games aren't 'real' is still fun to play with. They're designed to retain players."
Dec. 22, 2014
KerbalEdu receives its first major update
Kerbal Space Program's developer Squad and TeacherGaming have released the first major update to KerbalEdu, adding a mission editor, force arrows display and a flight recorder.
Dec. 22, 2014
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