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News
Flappy Bird and 2048 trump Destiny in Google searches this year
Google reports that 2014 saw more people using its search engine to look for information on mobile games Flappy Bird and 2048 than any other game, including big-budget releases like Titanfall and Destiny.
Dec. 16, 2014
Dots studio Playdots reaps $10M from Tencent and other investors
New York's own Playdots, the mobile studio responsible for both Dots and TwoDots, announced today that it has raised $10 million in a recent round of Series A investment.
Dec. 16, 2014
Jagex shutters short-lived Transformers MOBA
The developers of free-to-play browser-based MOBA Transformers Universe plan to shutter the game at the end of January, less than a year after it entered beta testing.
Dec. 16, 2014
Humble Bundle surpasses $50M raised for charity
The Humble Bundle organization has raised more than $50 million for charitable causes in the four years since Wolfire Games spearheaded the launch of the very first Humble Indie Bundle.
Dec. 16, 2014
Magic Leap recruits writer Neal Stephenson as chief futurist, games hinted
The mysterious startup with new VR/AR-style tech and millions upon millions in venture funding has recruited a writer with a known fascination for games and tech.
Dec. 16, 2014
Shadow of Mordor - 'The first open narrative game', says Ken Levine
"It's chess meets Hamlet. Okay, maybe not Hamlet. But it's a start," says the BioShock creative director, as he pushes toward his own narrative technology.
Dec. 16, 2014
This Week in Video Game Criticism: Game Dev in the Ukraine and Authenticity in Tomb Raider
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from a review of Tomb Raider by an archaeologist and the plight of developers in Ukraine.
Dec. 15, 2014
Get a job: Sega Networks is hiring a Mobile Game Engineer
Sega Networks' Three Rings studio in Wisconsin is looking for developers with strong backgrounds in mobile and server-side engineering to work on new mobile and live operations games.
Dec. 15, 2014
The 5 trends that defined the game industry in 2014
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Dec. 15, 2014
Direct2Drive is back. How will it compete in the digital distro space?
Remember Direct2Drive? It's back. But now that Steam dominates the digital distribution landscape, how can D2D plan to compete? Gamasutra chatted with general manager Ed Lin to find out more.
Dec. 15, 2014
Valve pulls Hatred from Greenlight, calling it unpublishable
Valve has removed the game Hatred from Steam hours after Polish developer Destructive Creations launched it on Steam Greenlight, citing concerns that the game does not fit Valve's publishing standards.
Dec. 15, 2014
GDC Education Summit tackles socially responsible game education
At
GDC 2015
, Northeastern University's Gillian Smith and USC's Jane Pinckard share what they've learned in trying to address design inclusivity issues in the curriculum of a game education course.
Dec. 12, 2014
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