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News
Video: How Save the Date wins hearts through nonlinear narrative
As part of the GDC 2014 Independent Games Summit, Save the Date creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game.
Dec. 17, 2014
Forge of Empires dev sees record growth after moving into mobile
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Dec. 17, 2014
Puerto Rico awards its first tax incentives for game development
San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
Dec. 17, 2014
New EU tax law could be a major headache for indie devs in the UK
A new set of tax laws slated to hit the European Union in 2015 could potentially make life much more difficult for UK-based indie devs trying to sell their games directly to people in the region.
Dec. 17, 2014
Valve has a change of heart, restores Hatred to Greenlight
Shortly after it was removed from Steam Greenlight for being unpublishable, Destructive Creations' Hatred has been restored to the service with what appears to be a personal apology from Gabe Newell.
Dec. 17, 2014
Don't miss these excellent sponsored tech talks at GDC 2015
GDC organizers highlight a few notable sponsored sessions from Intel, Arxan and other long-standing players in the game industry.
Dec. 17, 2014
Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem
Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on Yars' Revenge at GDC 2015.
Dec. 17, 2014
Get a job: Be a Gameplay Programmer for Obsidian
Got a knack for coding gameplay and AI in C++? Obsidian Entertainment is looking to hire just such a talent to work alongside the design, art and programming teams at its Irvine, CA studio.
Dec. 16, 2014
How do indie game sales today compare to 2009? Find out at GDC
Don't miss Mike Rose, TinyBuild talent scout extraordinaire, sharing indie game sales advice on the based on real sales figures from a wide range of developers as part of the
GDC 2015
Independent Games Summit.
Dec. 16, 2014
Publisher Bitcomposer files for bankruptcy
Bitcomposer, the publisher of games such as Space Hulk, Shadowrun Returns and Jagged Alliance, has filed for bankruptcy after having applied for a protective shield procedure back in September.
Dec. 16, 2014
Q&A: Inside Papers, Please's journey through the Apple approval process
After releasing Papers, Please on iOS, we talk with Lucas Pope about the process of porting, and Apple's issue with the game's nudity.
Dec. 16, 2014
5 events that shook the game industry in 2014
As the year winds down around us, we zero in on five specific events that rocked the industry in 2014.
Dec. 16, 2014
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