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News
France's Ankama, maker of Wakfu and Dofus, buys Japanese mobile studio
Wizcorp, makers of Capcom's Dead Rising mobile game and mobile game engine MAGE, are now an arm of the successful French development and media studio.
Nov. 5, 2014
Glu suing Kill Shot devs: 'They spent months replicating our game'
Glu Mobile alleges that if you replace deer with humans, but keep the rest of the game the same, you've still got a clone on your hands.
Nov. 5, 2014
343 strikes a deal with ESL to back official Halo eSports league
Microsoft internal studio 343 Industries moves to market its games to competitive players by striking a deal with eSports firm ESL to establish an official eSports league for the Halo franchise.
Nov. 5, 2014
How Activision's first CEO helped define the publishing playbook
These days Activision is best known as the behemoth behind Call of Duty, but it wasn't always so; amateur historian Jimmy Maher sheds light on the company's founding in an excellent blog post.
Nov. 5, 2014
How do young people think about games? Find out at GDC 2015
Well-known educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at
GDC 2015
: How do young people feel about modern video games?
Nov. 5, 2014
Video: Lessons learned from designing games for disabled players
Expert Ian Hamilton spoke about the topic at GDC 2014 earlier this year, sharing sucess storie and lessons learned from when developing accessible games for disabled players hasn't gone well.
Nov. 5, 2014
Get a job: Blizzard is hiring a UNIX Systems Engineer
The company running Hearthstone and World of Warcraft needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Nov. 5, 2014
IGF 2015 welcomes packed lineup of Main Competition entrants
The 17th annual
Independent Games Festival
-- the longest-running and largest showcase for independent developers -- festival has seen
more than 600 entries
for its Main Competition once again.
Nov. 4, 2014
See how third-party developers can make your game better at GDC
No matter how good your game is, CCP Games technical designer Blok-Andersen is betting it could probably be improved if you opened it up to third-party developers. At
GDC 2015
, he'll show you how.
Nov. 4, 2014
Video: Understanding how analytics help you make better games
Understanding analytics data is critical if you want to make your best games. Epic Games' Jim Brown shows you how, using examples from Fortnite's development, in this GDC Europe 2014 talk.
Nov. 4, 2014
No More Excuses: Why quality game audio is easier than ever
Veteran sound designer Damian Kastbauer believes audio production these days is a breeze -- and that means you have no excuses not to make your game sound great.
Nov. 4, 2014
How Playful is mapping the frontier of VR game development
The field of VR game development is growing fast, and Lucky's Tale developer Playful Corp seems to be one of its foremost pioneers. They revealed some of what they've learned today at GDC Next.
Nov. 4, 2014
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