Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Oculus just made its mobile SDK available to all developers
Oculus VR just released a version of its Oculus Mobile SDK to the public with documentation and a smattering of demos in an effort to broaden developer support for the platform.
Nov. 12, 2014
Studio behind Stealth Bastard tries its hand at open development
British developer/publisher Curve Digital has got a new game in the works -- it's first "fresh" project since 2011's Stealth Bastard -- and it's already looking rather fine.
Nov. 11, 2014
Protostar is a new mobile studio from a couple of Halfbrick vets
Two Halfbrick Studios veterans, who have each been at the Fruit Ninja company for around seven years, have split away and are now preparing to release their first mobile game.
Nov. 11, 2014
Sumo Digital has separated from its parent company
Sumo Digital, the British studio behind Sonic & All-Stars Racing Transformed and LittleBigPlanet 3, this week completed a management buyout, acquiring itself from parent company Foundation 9 Entertainment.
Nov. 11, 2014
Get a job: Crystal Dynamics needs a Software Engineer
The house that built the latest Tomb Raider is hiring a generalist programmer to work on a game team in Redwood City, CA to develop and improve engine systems and tools pipelines for AAA titles.
Nov. 11, 2014
How did Ubisoft take Assassin's Creed co-op? Find out at GDC 2015
Assassin's Creed Unity launches this week, and one of its most unique features is a four-player cooperative multiplayer mode. Find out how it was made from a Ubisoft programmer at GDC 2015.
Nov. 11, 2014
As definition of 'curator' evolves, traditional curation still crucial for games
The "true" video game curators have the crucial task of preserving video games, and making them relevant to society at large.
Nov. 11, 2014
Nintendo's expansion plans - for a smartphone app and for China, too
The company wants to pursue the Chinese market -- but in a different way than Japan or the West; it also plans to launch a Mii-based smartphone app to create a "stronger bond with our consumers."
Nov. 11, 2014
ESA: U.S. game industry grew 4x faster than the national economy
The ESA reports the United States video game industry is growing faster than the national average, though it has slowed in the past decade and remains unevenly consolidated in a handful of states.
Nov. 11, 2014
Using biofeedback, games might go from escapist to introspective
In an interview with RPS, SoundSelf designer Robin Arnott ruminates on how incorporating biofeedback data like breathing patterns or heart rate into game design might change the industry.
Nov. 11, 2014
Nintendo charts the future of Amiibo: Cards, figurines, third parties
"We do not think Amiibo always needs to take the form of a figure, either. We believe that Amiibo could take a variety of different forms," says Nintendo president Iwata.
Nov. 10, 2014
Nintendo's indie program: The big new interview
What is Nintendo doing for indies? What does it want to see on its platforms? This comprehensive interview spells out where the company is as regards independent developers in 2014.
Nov. 10, 2014
Prev
1
...
2622
2623
2624
2625
2626
2627
2628
2629
2630
...
2963
Next