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News
Charting Adrift's journey from concept art to publishing deal
Adam Orth and the rest of the core Adrift development team share what they learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
Nov. 4, 2014
Oculus Rift 'many months away,' lacks suitable input device
Oculus VR CEO Brendan Iribe speaks out about the future of the VR headset, saying the tech is essentially there -- but there's a missing piece of the puzzle.
Nov. 4, 2014
EA cancels its League of Legends competitor, Dawngate
The white-hot MOBA market has its highest-profile casualty yet, as Electronic Arts pulls the plug on development of Dawngate, which has been in beta for 18 months.
Nov. 4, 2014
Thanks to Destiny and Hearthstone, Activision's latest revenues stomp 2013
UPDATE Destiny and Hearthstone exceeding expectations, but company declines to provide sell-through numbers for its popular shooter.
Nov. 4, 2014
ALT.CTRL.GDC needs your one-of-a-kind alternative controller games!
The much-lauded ALT.CTRL.GDC is returning for
GDC 2015
, and seeking submissions until Dec. 23rd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
Nov. 3, 2014
I am Bread dev: Building games for YouTube is a bad idea
Earlier this month, Bossa Studios unveiled I am Bread, a game about manhandling a piece of bread in a bid to become toast.
Nov. 3, 2014
Why doesn't Toybox Turbos bear the Micro Machines name?
Earlier this month Codemasters revealed Toybox Turbos, an arcade racing game that looks rather a lot like a new installment in the studio's past Micro Machines franchise.
Nov. 3, 2014
Failbetter reveals Dragon Age: The Last Court browser game
Remember how BioWare said earlier this year that it was working with indie studio Failbetter Games on a story-driven project? That project has now been revealed as Dragon Age: The Last Court, a browser game based on the popular Dragon Age franchise.
Nov. 3, 2014
Consensual tentacles: Naomi Clark's provocative card game
New York-based veteran developer Naomi Clark is fundamentally a brilliant designer first, a sexual politician second. Her new game Consentacle seems familiar, until you unpack it just a little bit.
Nov. 3, 2014
Get a job: Trendy Entertainment is seeking a UX Designer
The Dungeon Defenders developer is seeking a UX designer to "define aesthetic style and usability principles for all in-game and pre-game interfaces."
Nov. 3, 2014
Learn how the Far Cry 4 team works so efficiently at GDC 2015
Ubisoft engine architect Remi Quenin reveals how the Far Cry 4 team is developing a massive game for five different platforms without tearing their own (or each other's) hair out. Learn how at GDC 2015.
Nov. 3, 2014
How 17-Bit survived cross-platform dev on Skulls of the Shogun
The engineering wizard who helped make cross-platform multiplayer possible on Skulls of the Shogun runs down some of 17-Bit's big challenges in launching the game across XBL, PSN, Steam and mobile.
Nov. 3, 2014
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