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News
Why Odd Gentlemen teamed up with a novelist for a game without dialogue
"If we don't like who we're working with, it's just miserable," says Odd Gentlemen's Matt Korba. Speaking at GDC Next, Korba shared insights into finding a creative partner who understands games.
Nov. 7, 2013
Square Enix shares its publishing vision for Collective
Square Enix reached out to developers at GDC Next yesterday to talk about its
Square Enix Collective
initiative, addressing frequently asked questions and revealing its first three available IPs.
Nov. 7, 2013
Canadians can apply now for Execution Labs' second round of indie funding
Montreal-based indie game incubator Execution Labs announced today that it is taking applications for its second seed-funding program, through which Canadian indie developers can hope to get their big break.
Nov. 7, 2013
Drop in Activision Blizzard's earnings isn't as severe as expected
Although Activision Blizzard managed to surpass both analysts and its own expectations for the third fiscal quarter, the company still recorded reduced revenues and profits year-over-year.
Nov. 7, 2013
Integrity, authenticity: Founding a principled new studio
David Nottingham speaks about how inspiration touched off his journey to find new meaning in making games -- and how to found a studio based on integrity and creativity.
Nov. 7, 2013
Romero, Santiago, Lemarchand on thinking outside the game
These developers, responsible for games like Train, Uncharted, and Journey spoke about their non-game inspirations at GDC Next, offering creative lessons.
Nov. 7, 2013
Myst creators rejoin indie environmental games with Obduction
Myst co-creator Rand Miller talks about Cyan's new environmental game, Obduction, and the revival of first-person exploration and puzzle-solving 20 years after the singular game.
Nov. 7, 2013
Adapting the adventure game genre for the modern day with Broken Age
Key members from Broken Age developer Double Fine were on hand at GDC Next to talk about updating the classic adventure game genre for the modern era.
Nov. 7, 2013
League of Legends and the evolution of eSports
The idea of eSports -- a business built around watching people play video games professionally -- seemed like a fairly alien notion, even just a few years ago.
Nov. 7, 2013
Get a job: Nickelodeon is hiring a mobile engineer
"We are currently seeking a Mobile Engineer to help create new and innovative mobile games for the Kids & Family audience. Knowledge around iOS and Android mobile game development is required."
Nov. 7, 2013
GDC Next Day 2 session highlights
Missing out on
GDC Next
this week? Read Gamasutra's recap of session highlights from the second day of the show.
Nov. 7, 2013
Want interesting women in video games? There are binders full of them
Jill Murray, narrative designer at Ubisoft Quebec, said in her GDC Next talk today that there is very little excuse for the dearth of smartly-written women characters in games.
Nov. 6, 2013
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