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News
Get a job: Sony Santa Monica seeks a Character Artist
Sony's Santa Monica-based studio is looking for an experienced artist to collaborate with the God of War team and develop new characters using a mix of fine art and technical art skills.
Sept. 16, 2015
Dad of Minor Daughter Exposed to Predators on Facebook Gets Paid
Father of Vulnerable Minor Daughter exposed to Sexual Predators on Facebook gets paid an Undisclosed Amount.
Sept. 15, 2015
'You are surrounded by potential allies' - An excerpt from SuperBetter
An extract from Jane McGonigal's new book, SuperBetter, in which she examines research on how "games can help us get stronger, happier, healthier, and more resilient."
Sept. 15, 2015
Communicating complex mechanics without words in RETSNOM
How an indie developer with little knowledge of foreign languages--and no money for translation assistance-- designed a complex and nuanced indie game with an international audience in mind.
Sept. 15, 2015
Apple forbids devs from requiring a controller for Apple TV games
Head's up, prospective tvOS game devs: Apple's upcoming game-ready Apple TV third-party controllers, but the developer documentation now states that you can't build games that require them.
Sept. 15, 2015
PlayStation 4 getting price drop in Japan
During its recent Tokyo Game Show press conference, Sony announced that the price of the PlayStation 4 will drop from ¥39,980 ($333) to ¥34,980 ($291) in Japan on October 1.
Sept. 15, 2015
Sony's Project Morpheus has a new name
Sony's virtual reality head-mounted display has been given a new name, with the company revealing that Project Morpheus will now simply be known as PlayStation VR.
Sept. 15, 2015
'PewDiePie effect' on game sales alive and well with NecroDancer
A recent Twitter exchange between Steam Spy's Sergey Galyonkin and Crypt of the NecroDancer creator, Ryan Clark, offered an insight into how YouTuber coverage can affect game sales.
Sept. 15, 2015
How Allison Road designs its scares around VR
The new horror game from the first time developer Lilith Ltd. is the first to be designed from the ground up for VR. They impart what they've learned about designing horror for HMDs.
Sept. 15, 2015
Video: Make games more efficiently by being accountable to your audience
"Put yourself in a consistent position of having performance pressure to a trusted audience; that anxiety can be leveraged as a tool to shape your design process and make you more efficient."
Sept. 15, 2015
This Week in Video Game Criticism: From stealth games to Shigeru Miyamoto
This week, our partnership with game criticism site
Critical Distance
brings us picks from Eric Swain on topics ranging from the queer masculinity of stealth games to a level design chat with Shigeru Miyamoto.
Sept. 14, 2015
Seth Killian's 3 principles for bringing fighting games online
How do you take the fighting game genre--which was designed for lag-free local multiplayer--and make it work online? You have to fiddle with several of the fundamentals, according to Seth Killian
Sept. 14, 2015
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