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News
Your Design Engineers Need Support and ‘Expertise on Tap’ Too!
If you are involved in designing, supporting or managing a data center, you will undoubtedly rely on technical support services from one or more vendors. Running your data center, there...
Feb. 5, 2015
Announcing OpenSOC .1
OpenSOC, an open source security analytics framework, helps organizations make big data part of their technical security strategy by providing a platform
Feb. 5, 2015
VXLAN/EVPN: Standards based Overlay with Control-Plane
Given the tremendous interest in VXLAN with MP-BGP based EVPN Control-Plane (short EVPN) at Cisco Live in Milan, I decided to write a "short" technology
Feb. 5, 2015
Get a career jumpstart at the GDC 2015 Game Career Seminar
GDC 2015
organizers highlight notable sessions in this year's Game Career Seminar, which features portfolio reviews from Epic, Irrational and more alongside career guidance talks from industry veterans.
Feb. 5, 2015
Get a job: Hangar 13 games is hiring a Graphics & Rendering Engineer
New 2K Games studio Hangar 13 seeks a "seasoned graphics programmer" that hopes "to push the boundaries of cutting edge 3D graphics" on its new, triple-A console project.
Feb. 5, 2015
D4, JRPGs and Danganronpa deconstructed in GDC 2015 Japanese talks
Hidetaka 'SWERY' Suehiro breaks down D4's development, an expert panel examines JRPG audio design and Kazutaka Kodaka deconstructs Danganronpa at GDC 2015.
Feb. 5, 2015
The trouble we expected: Dark Souls II's producer on leveling up the game
Dark Souls II's global producer Atsuo Yoshimura acknowledges trouble stemming from the fact that it wasn't directed by series creator Hidetaka Miyazaki -- and talks about how the devs hope to burnish its rep.
Feb. 5, 2015
How Shinra's streaming tech works, and what it means for game devs
Shinra's Colin Williamson seeks to shine some light on how the company's remote rendering technology works and why game developers should care about this new spin on the game streaming service.
Feb. 5, 2015
Crossing game dev boundaries with the studio behind The Order: 1886
"This discussion about games in culture is probably the biggest boundary we need to cross," says Ru Weerasuriya, who used his DICE talk to explore how his studio, Ready at Dawn, has broken its own boundaries.
Feb. 5, 2015
The relationship that launched the Tetris phenomenon
Developer Alexey Pajitnov, and Henk Rogers, the man who made Tetris a global phenomenon, share lessons learned, their hopes for the future, and even game design advice.
Feb. 5, 2015
Road to the IGF: Joshua DeBonis and Nikita Mikros' Killer Queen
Joshua DeBonis and Nikita Mikros, co-creators of the IGF award-nominated Killer Queen, explain why they're fascinated by local multiplayer game design and what other devs can learn from their work.
Feb. 5, 2015
Cisco UCS Mini – a deep dive
In September 2014, Cisco launched the UCS Mini for what they dubbed "Edge-Scale Computing". The UCS Mini offering is a stripped down version of the
Feb. 4, 2015
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