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News
Play top board games in the GDC 2015 'Shut Up & Sit Down' lounge
The exhibit, curated by the minds behind board game site Shut Up & Sit Down, will offer
GDC 2015
attendees a comfortable space to relax and play some of the best card and board games made in 2014.
Feb. 2, 2015
Get a job: Gameloft is looking to hire Online Programmers
The folks at Gameloft are looking for multiple programmers to serve as network engineers alongside the game development teams at the company's Seattle, WA offices.
Feb. 2, 2015
Video: How to build a healthy eSports community around your game
As part of the GDC Next 2014 Community Summit, Jason Xu (CEO of eSports management platform Battlefy) presented developers with data and strategies for encouraging competitive play in their games.
Jan. 30, 2015
Catch Croteam's Talos Principle postmortem at GDC
GDC officials confirm Alen Ladavec and Davor Hunski, CTO and CCO (respectively) of Croteam, are delivering a postmortem of development on their IGF award-nominated game The Talos Principle at GDC 2015.
Jan. 30, 2015
Get a job: Crystal Dynamics seeks a Senior Environment Artist
The house responsible for the Tomb Raider reboot is looking to hire an experienced environment artist to work alongside the Rise of the Tomb Raider team in its Redwood City, CA office.
Jan. 30, 2015
Get an inside look at The Long Dark and This War Of Mine at GDC
GDC officials highlight great GDC 2015 talks from the developers of This War Of Mine and The Long Dark about the art of making great indie games.
Jan. 30, 2015
Joystiq and Massively shut down amid AOL downsizing
The rumors are true: Venerable games media outlet Joystiq is closing up shop alongside its sister site Massively and a host of other AOL-owned websites. Many people have lost their jobs.
Jan. 30, 2015
Shake-up at Sega sees up to 300 jobs cut and an office shuttered
Japanese company Sega Sammy announced today that it plans to restructure the company in a way that will see roughly 300 jobs (or more) cut and Sega of America's San Francisco office shuttered.
Jan. 30, 2015
Road to the IGF: Kevin Regamey's Phonopath
As part of our ongoing Road to the IGF interview series with nominees, Power Up Audio co-founder Kevin Regamey explains how he built the award-nominated audio puzzle game Phonopath and why.
Jan. 30, 2015
Horror in the Making: How Red Barrels outlasted Outlast
Development of Red Barrels' Outlast was as intense -- and at times as horrifying -- as the game itself. Studio co-founder Philippe Morin writes about the ups, downs, and ultimate success of the survival horror game.
Jan. 29, 2015
Successful game makers share indie biz tips at GDC 2015
Speakers from Double Fine, Ouya, Devolver Digital, TinyBuild, Finji and more will be sharing their lessons learned as successful indie game makers during
GDC 2015
.
Jan. 29, 2015
Get a job: Hangar 13 seeks a Graphics and Rendering Engineer
2K Games' newest studio, the Novato-based Hangar 13, is hiring a seasoned graphics programmer to work on researching, developing and debugging graphics tech in its Novato, CA offices.
Jan. 29, 2015
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