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News
Students recreate 17th century London in CryEngine
A team of university students has used the CryEngine to convert historic maps and engravings from 17th century London into a 3D fly-through demonstration of the English capital.
Oct. 24, 2013
Microsoft's entertainment division weathers a rough quarter
While Microsoft remains in the black, its entertainment division -- which includes its Xbox properties and services -- appears to currently be operating at a loss ahead of the Xbox One launch.
Oct. 24, 2013
New 64-bit game engine is backed by industry veterans
Oxide Games, a recently formed studio built on veteran talent from Firaxis and Stardock, has announced Nitrous, a new native 64-bit game engine intended for next-generation PCs and game consoles.
Oct. 24, 2013
Get a job: Lead QA for Castle Crashers dev The Behemoth
The Behemoth is hiring a QA lead. "The Lead QA Tester will be primarily responsible for the test success of their assigned titles, and will report to the Director of Usability and Test."
Oct. 24, 2013
VDI at VMworld Barcelona, Co-opetition, Taio Cruz, and Tumblers
I just got back from another blockbuster of an event that was VMworld Barcelona. If you’re VMworld Alumni, you know the drill – long days turn into
Oct. 23, 2013
ACI addresses the Data Center Agility Gap
To know more about Application Centric Infrastructure join us for a special webcast with John Chambers and Soni Jiandani on November 6th at 10:30...
Oct. 23, 2013
GDC Next 10: Storyteller dev on plot devices and game mechanics
"We can still redefine what 'video game' means." GDC spoke to Daniel Benmergui about the backstory behind Storyteller, the connection between plot device and game mechanic, and his GDC Next 10 talk.
Oct. 23, 2013
Video: Classic postmortem of early 3D MMO Meridian 59
The "Classic Postmortem" series continued with Damion Schubert's look back at the making of Meridian 59, often considered the first 3D MMORPG, preceding EverQuest and World of Warcraft.
Oct. 23, 2013
How Microsoft and Sony are transitioning to day-one digital releases
While Xbox 360 and PlayStation 3 have seen many success stories in purely digital releases, consoles are still mainly vehicles for retail software. Here's how Sony and Microsoft are transitioning to digital day-one releases.
Oct. 23, 2013
ShadowPlay: Nvidia's own on-the-fly video capture tools
With a surge of players interested in recording gameplay and uploading it for others to watch online, it isn't just console manufacturers making plans for this space -- graphics card companies are exploring recording options too.
Oct. 23, 2013
Pid developer talks lessons from crunch
Might and Delight CEO Anders Westin (Pid) speaks with Polygon on the two-edged industry practice of crunch, and why his studio is leaving it behind for its current game, Shelter.
Oct. 23, 2013
7 Days to Die pulled from Steam over appropriated Tripwire assets
The Fun Pimps' 7 Days to Die has been pulled from Steam Greenlight following a DMCA notice from Tripwire Interactive, alleging the game directly appropriates assets from its title Killing Floor.
Oct. 23, 2013
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