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News
eSports @ GDC Next includes Riot, Turtle Ent, Twitch, Day[9]
Next week's
GDC Next
in LA has major talks planned to discuss the explosive popularity of eSports, the data behind the events, and how your game can get in on the worldwide action.
Oct. 28, 2013
Get a job: Goblinworks is looking for programmers
"We are seeking rock star programmers who want to work in one of the toughest game disciplines: MMO development. We can teach you the ropes, but you must come with strong programming chops."
Oct. 28, 2013
Make apps that make life easier - including for Google Glass - at ADC
Learn how to design cutting-edge lifestyle apps in
ADC
talks by Trulia on its wearable tech Google Glass app, Square on Expressionist app design, and Evernote on shaping users' first impressions.
Oct. 28, 2013
Advanced I/O Week kicks off on Gamasutra
Today marks the beginning of another themed week on Gamasutra – this time focusing on the advanced video game input/output systems of the future.
Oct. 28, 2013
EA cuts ties with one of sports' most recognizable athletes
One of the most familiar names in sports will be dropping out of EA Sports' video game portfolio, the company announced Monday.
Oct. 28, 2013
Call for blogs: Share your expertise in VR, biofeedback and more
Today Gamasutra launches
Advanced I/O Week
. Read on to find out how your contributions can become part of our efforts to inform developers.
Oct. 28, 2013
5 questions for the future of virtual reality games
Many design trends emerge out of a desire to fulfill a fantasy like virtual reality, but without proven forethought, they risk becoming expensive fads.
Oct. 28, 2013
A Smorgasbord of Denial of Service
On October 22, 2013, Cisco TRAC Threat Researcher Martin Lee wrote about Distributed Denial of Service (DDoS) attacks that leverage the Domain Name System
Oct. 25, 2013
Video: Game production, the League of Legends way
League of Legends lead producer Travis George details his approach to video game production, noting that it's better to trust your teams than to fall into the trap of micromanagement.
Oct. 25, 2013
Some simple math for figuring out your game's audio budget
In this reprint from the September 2005 issue of Game Developer magazine, Alexander Brandon shares some useful formulas for determining the audio budget of your game.
Oct. 25, 2013
Activision's Blur comes to mobile through Marmalade partnership
Cross-platform development tools company Marmalade today launched a new publishing division, through which it will aim to provide studios with the means to market their mobile games more easily across multiple app stores.
Oct. 25, 2013
Report: Playforge to shutter, entire staff facing layoff
A source close to Gamasutra has been able to confirm that Zombie Farm developer The Playforge -- acquired in 2012 by Saban Brands -- is shutting down, affecting all remaining staff.
Oct. 25, 2013
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