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News
Combining pinball with platforming to build the levels of Yoku's Island Express
Yoku's Island Express dev Linus Larsson speaks to how Villa Gorilla wound up merging pinball with platforming elements, how they iterated on the idea, and what challenges they faced along the way.
June 25, 2018
How classic games make smart use of random number generation
Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG.
June 25, 2018
Ubisoft CEO: Our goal is to provoke thought, not to make political statements
“We don’t want to say, ‘Do that, think like this,’" explains Ubisoft CEO Yves Guillemot. "Our goal is to make sure, after playing, you’re more aware.”
June 25, 2018
Trion Worlds acquires assets of defunct Marvel Heroes dev Gazillion
Trion Worlds has acquired the assets of Gazillion Entertainment, picking up ownership of the studio’s licenses, trademarks, patents, domains, and game library for an undisclosed sum.
June 25, 2018
Get a job: Rovio is hiring a Sr. Game Designer for its Battle Studio
Rovio's Battle Studio is looking for a Sr. Game Designer to help the team establish new IP and create mobile PvP games.
June 25, 2018
Donut County dev speaks out about F2P clone on App Store
A clone of Donut County has been made by Voodoo.io, a publisher known for creating knock off titles of indie games.
June 25, 2018
Video: How the quests in Horizon Zero Dawn balanced action and RPG
In this GDC 2018 session, Guerrilla Games' Blake Rebouche discusses what it was like developing quests for Horizon Zero Dawn.
June 25, 2018
Epic is suing former employee for leaking Fortnite spoilers
Epic is suing a former employee for breaking NDA and leaking info around Fortnite's season 4 Battle Pass and meteor event, claiming the spoilers have contributed to "irreparable injury."
June 25, 2018
Metal Gear Rising no longer playable on Mac due to DRM
Metal Gear Rising is no longer playable on MacOS systems after the company that ported the game, Transgaming, shut down.
June 25, 2018
Card Games - No Gain from Pain, Part 1
Games are meant to be fun, but sometimes designers can take things too far and create designs and mechanics that just aren't enjoyable. In this article I go over some of these designs and explain why they are best avoided.
June 25, 2018
Indie Devs: Get more social content and value from your trailer
How do you get more content from your current social materials without creating something new?
June 25, 2018
Fighting Games Ideas: Some Ridiculous, Others Not, & Some That Hopefully Never Happen
Inspired by the twitter account @goodFGideas, I decided to write about some ideas for fighting games of my own. They may have posted some already, but I'm trying to take a deeper dive on some of mine.
June 25, 2018
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