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News
Facebook game makers will now sell in-game goods via Facebook ads
The social network is rolling out an update that lets developers of Facebook desktop games sell in-game goods and services directly from an ad in your news feed.
July 10, 2014
Ubisoft rides remarkable Watch Dogs sales to strong Q1 growth
The company announced sales figures for its first quarter today, reporting a roughly 386 percent jump over the same period last year thanks to the over 8 million copies of Watch Dogs it's sold.
July 10, 2014
Microsoft CEO committed to Xbox, but also to changing the company
Satya Nadella, who took over as CEO in February, writes in a new employee letter that "Microsoft will continue to vigorously innovate and delight gamers with Xbox."
July 10, 2014
Obituary: Star Wars Galaxies designer Ben Hanson
Gamasutra has learned that the lead content designer of Star Wars Galaxies: Jump to Lightspeed expansion has passed away.
July 10, 2014
The Napkin Dialogues: Nexus Programmability, Part II
When last we left our hero, he (that is, me, or I) was getting a crash course in Nexus programmability and trying to understand what all of this stuff
July 9, 2014
Will Software Defined Networking Actually Happen?
As a writer for the IT media, conference speaker, and co-host of the Packet Pushers podcast, I cover emerging networking technologies often. The new tech
July 9, 2014
How the big, expensive decisions were made for the PlayStation 4
When Andrew House was appointed president and group CEO of the PlayStation brand, he suddenly found himself with a whole boatload of tricky financial decisions to make about the upcoming PlayStation 4.
July 9, 2014
Game devs flock to VR as Steam Box interest wanes, says GDC Europe survey
Respondents to this year's GDC Europe State of the Industry survey report that VR is the most interesting emerging market, as interest in Steam Boxes and Android consoles falls away.
July 9, 2014
How Tearaway's emphasis on imperfection made the game more personal
Rex Crowle, lead creator on Media Molecule's Tearaway, says that by highlighting the imperfections of papercraft, he and his team were able to make a more personal game.
July 9, 2014
'We need to move away from exploiting a small number of people'
Three notable free-to-play designers sat down to chat today, each with the opinion that monetization in free-to-play is slowly but surely leaving behind that idea of grabbing players quickly, milking them for cash, and then moving on.
July 9, 2014
Curse lands $16 million for game VoIP and community services
Its community services power Kerbal Space Program, and its Curse Voice technology allows players to communicate securely, picking up 1 million users in open beta.
July 9, 2014
Microsoft says it hasn't abandoned retail Xbox One dev kit plans
UPDATE Microsoft says statements made today by an Xbox representative that the company has "no plans" to make retail Xbox One units capable of functioning as development kits are inaccurate.
July 9, 2014
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