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News
Why the Rush?
A miniature retrospective on my latest untitled game, Project Merfolk, and the struggles I've been facing while trying to make an IndieCade build.
April 11, 2016
The Game Developer's Toolbox (for Students)
This post offers a list of tips and tricks for budding game developer - a toolbox, if you will. It touches on many things, such as marketing, your elevator pitch, and how to sync your idea within the team.
April 11, 2016
Analysts Agree: Cisco DNA is a Game Changer – So, what does it mean for Network IT Professionals?
One month after the Cisco Digital Network Architecture (DNA) announcement, I’m reflecting on how different audiences responded to Cisco’s networking
April 8, 2016
Cisco Digital Ceiling: Enhanced Learning through Technology and Digitization
I remain excited about Cisco’s Digital Ceiling framework and how it is making inroads in the societal landscape of business, governmental, and educational
April 8, 2016
Eset Claims Victory After Mumblehard Spam Bot Shut Down
Eset Claims Victory After Mumblehard Spam Bot Shut Down. Nearly 4,000 Linux systems were compromised
April 8, 2016
Consumers Fearful of Future IoT World
The biggest concern is that security it not being built in at the planning phase
April 8, 2016
Every Voter in Philippines Exposed in Mega Hack
Every Voter in Philippines Exposed in Mega Hack. Massive data breach may affect as many as 55 million
April 8, 2016
Unpatched Software, Misconfiguration Plague 1000s of Organizations
Nearly all of these exploitable weaknesses—a present for criminals—are easy to fix with software patches or simple administrative changes.
April 8, 2016
1 in 10 Britons Engage in 'Honest Hacking'
Another two in three (62%) are accidental hackers, having inadvertently logged into someone else’s account on a shared computer.
April 8, 2016
Devs Answer: What are the best comments left in your code?
We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind.
April 8, 2016
How Hyper Light Drifter balances difficulty with fairness
“There are certain things we can't tell you or just don't want to tell you," says lead designer Alex Preston. "We want to show you, and we want to make you learn, so you can feel accomplished.”
April 8, 2016
The making of Wadjet Eye's dystopian adventure Shardlight
Francisco Gonzalez and Ben Chandler discuss their point-and-click adventure, which is set in a bleak future that is plagued by a deadly disease.
April 8, 2016
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