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Gamasutra expert blogs: From designing female characters to story timing
Gamasutra expert blogs: From designing female characters to story timing
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the challenges of designing female characters, story timing pitfalls, and more.
In-depth: Intermediate floating-point precision
In-depth: Intermediate floating-point precision
In this reprinted #altdevblogaday in-depth piece, Valve Software programmer Bruce Dawson continues his series on the floatin-point format with a new chapter on intermediate floating-point precision.