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In-depth: Sensible error handling - Expected errors
In-depth: Sensible error handling - Expected errors
In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm continues his series on designing systems for sensible error handling, this time looking at how to manage expected errors.
Sponsored feature: Canada showcases its growing indie community
Sponsored feature: Canada showcases its growing indie community
In Gamasutra's latest sponsored feature, Telefilm Canada points to some of its region's most successful indie developers and companies, detailing the country's diversity