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GDC 2012 details Game IT Summit talks featuring McGonigal, Bogost, more
GDC 2012 details Game IT Summit talks featuring McGonigal, Bogost, more
GDC 2012 organizers have debuted a talk details for the first-ever Game IT Summit, featuring a set of lectures on crowdsourcing, health-focused games, new prototyping tools, and more.
The craft of game systems: Tuning RPG content
The craft of game systems: Tuning RPG content
In this reprinted #altdevblogaday in-depth piece, Microsoft game designer Daniel Achterman continues his series on system design's best practices by looking at how you can tune combat in RPGs.