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News
From Applications to ASICs in 3D: Changes, Part Three
3D: Digitization and Disruption in the Data Center This week at Partner Summit, Cisco made major headlines with Data...
March 4, 2016
Devs Answer: What board games should you study?
Board games can be an inspiration for good game design. We asked developers to recommend some with valuable design lessons.
March 4, 2016
How The Aquatic Adventure of the Last Human is like a Pixies song
"The Pixies song 'Tame' is just super quiet verses and then totally explosive choruses. We really wanted to achieve this polarized, dynamic effect in our game."
March 4, 2016
Sega's Western mobile division hit with layoffs
Sega has laid off a number of staff at its Western mobile division, Sega Networks Inc., including members of its San Francisco-based studio, Three Rings Design.
March 4, 2016
Epic Games co-founder attacks Microsoft for trying to 'monopolize' PC development
"They’re curtailing users’ freedom to install full-featured PC software, and subverting the rights of developers and publishers to maintain a direct relationship with their customers."
March 4, 2016
Palmer Luckey: Oculus support will hit Mac when 'Apple releases a good computer'
"It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs."
March 4, 2016
Wargaming & Disney join EA, Activision in vacating E3 show floor
The trend of big game companies taking a pass on having a presence on the E3 show floor continues, as VentureBeat reports that both Disney and Wargaming will not have booths at the event this year.
March 4, 2016
Watch SteamVR devs share what they've learned about VR game design
Back in January devs of various VR games and experiences sat down for roundtable discussions on VR game development, and Valve has now published recordings of those roundtables to its YouTube channel.
March 4, 2016
For Sid Meier, good game design is invisible game design
At DICE last month Polygon caught up with Meier to conduct a nice interview about (among other things) his approach to Civilization game design and how he feels about being the name on the box.
March 4, 2016
10 months later, MAME finishes its transition to open source
Almost a year after the folks who maintain the Multiple Arcade Machine Emulator or (MAME) said they would make the project completely open source, they've declared the transition a success.
March 4, 2016
Thimbleweed Park artist will share 8-bit art tips at GDC 2016
Mark Ferrari has created art for everything from Lucasfilm Games' Loom to veteran adventure game designer Ron Gilbert's Thimbleweed Park, and he'll share what he's learned at GDC!
March 4, 2016
Alt.Ctrl.GDC showcase: Videogamo's Dobotone
"Our two-button controllers totally impact game design. Narrowing the core variables allows other branches to grow in unexpected ways. Every new game idea carries a new challenge for us."
March 4, 2016
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