News

In-depth: Extracting dominant light from Spherical Harmonics
In-depth: Extracting dominant light from Spherical Harmonics
In this reprinted #altdevblogaday in-depth piece, game programmer Simon Yeung looks at extracting the dominant directional light from spherical harmonics-projected light, to fake specular lighting.
Opinion: The principles of game monetization
Opinion: The principles of game monetization
In this reprinted #altdevblogaday opinion piece, Betable's David Tyler York shares several common principles for managing game monetization without tarnishing your game's creative vision.
Opinion: Computing in schools – Let's not rush things
Opinion: Computing in schools – Let's not rush things
In this reprinted #altdevblogaday opinion piece, Blitz Game Studios' technical manager Lee Winder talks about the challenges facing the UK's push to reform its information and communications technology curriculum.
Gamasutra expert blogs: From audio layering to Diablo lessons
Gamasutra expert blogs: From audio layering to Diablo lessons
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including lessons that modern RPGs can learn from the original diablo, audio layering, and Double Fine's Kickst