In this reprinted #altdevblogaday in-depth piece, SN Systems' Andy Thomason looks at "the concept of 'idiom' to represent corners of the target instruction set that can't be reached by regular C code."
In this reprinted #altdevblogaday in-depth piece, id Software co-founder and technical director John Carmack shares his experiences with static code analysis and explains why it's irresponsible to not use it.
In this reprinted #altdevblogaday-opinion piece, Insomniac Games' Lisa Brown talks about improvisational acting, and how some of its techniques can be applied to both game design and your team.