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In-depth: Shader generator
In-depth: Shader generator
In this reprinted #altdevblogaday opinion piece, game programer Simon Yeung describes how to generate vertex and pixel shader source codes for different render passes by defining a surface shader.
Gamasutra Expert Blogs: From design debates to publishing contracts
Gamasutra Expert Blogs: From design debates to publishing contracts
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including design debates at gamasutra, advice on publishing contracts, GameStop selling used digital games, and more.