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Repetition - an underrated design tool?
Repetition - an underrated design tool?
In a new Gamasutra feature, designer Ara Shirinian argues that while repetitious video game design has a bad rap, it's a useful tool for getting players engaged when used wisely.
GDC Europe highlights Social & Online Games Summit talks, reminds on reg deadlines
GDC Europe highlights Social & Online Games Summit talks, reminds on reg deadlines
GDC Europe show organizers are highlighting Social and Online Games Summit talks from Kongregate and King.com for the gamescom co-located event, also reminding on final registration deadlines.