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News
Square Enix is first major publisher for Ouya
Square Enix is the first major publisher to show its support for the upcoming Ouya Android OS video game console, announcing that classic RPG Final Fantasy III will be available to download for the console at launch.
July 31, 2012
Sega begins to see payoff from new video game strategy
Sega's move to better focus its video game business appears to be working, as the company reported a swing to profits for the first quarter of the current fiscal year -- although there's still some work to be done.
July 31, 2012
Strong 3DS XL, New Super Mario Bros. 2 launch sales in Japan
The Nintendo 3DS XL, the upcoming larger version of the original 3DS hardware, sold nearly 200,000 units in its opening two days when it went on sale in Japan last week.
July 31, 2012
This Week in Video Game Criticism: From hair politics to boycotting Atlus
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including race representation in RPGs, and boycotting Atlus over its representation of transgender characters.
July 31, 2012
EA misses revenue estimates, but remains optimistic in Q1
Major game publisher Electronic Arts fell short of its revenue estimates for its fiscal first quarter, though the company believes that things are looking up despite its financial hiccups.
July 31, 2012
After less than a year, The Old Republic is going free to play
It's been less than a year since its launch in December 2011, but EA and BioWare's Star Wars: The Old Republic is already set to revamp its business model, as the game will go free to play this fall.
July 31, 2012
SpeedTree update offers wind wizard, deferred rendering
Environmental modeling software developer Interactive Data Visualization has released a new version of SpeedTree, which now features tools for computing wind and support for deferred rendering.
July 31, 2012
Video: Depth in simplicity: The making of Jetpack Joyride
Making a game with wide appeal is no easy task, but in this new video, Halfbrick's Luke Muscat explains how he and his team did just that with their popular one-button action game, Jetpack Joyride.
July 31, 2012
Repetition - an underrated design tool?
In a new Gamasutra feature, designer Ara Shirinian
argues
that while repetitious video game design has a bad rap, it's a useful tool for getting players engaged when used wisely.
July 31, 2012
GDC Europe highlights Social & Online Games Summit talks, reminds on reg deadlines
GDC Europe
show organizers are highlighting Social and Online Games Summit talks from Kongregate and King.com for the gamescom co-located event, also reminding on final registration deadlines.
July 31, 2012
Zynga COO stripped of game duties - report
Zynga COO John Schappert, formerly an executive at Electronic Arts, will no longer lead the company's game operations, following recent disappointing quarterly results.
July 31, 2012
Spec Ops, Max Payne 3 underperform for Take-Two
Take-Two posted a $110.8 million loss for the three months ending June 30, due primarily to lower-than-expected sales of high profile titles Spec Ops: The Line and Max Payne 3.
July 31, 2012
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