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News
38 Studios, Big Huge Games lay off their entire staff
The ongoing financial struggles at 38 Studios came to a head this afternoon, as an affected source has confirmed to Gamasutra that 38 Studios and its subsidiary Big Huge Games have laid off their entire staff.
May 24, 2012
Facepalm Games hopes to be the next big Indie Fund success story
Facepalm Games' The Swapper, being backed by Indie Fund, is hoping to emulate the success seen with past releases funded by the group. Facepalm's Olli Harjola discusses going full time on the project.
May 24, 2012
Mobile game developer survey leans heavily toward iOS, Unity
Game Developer magazine's recent mobile game developer technology survey reveals that the overwhelming majority are developing iOS games, with Unity being the most popular engine.
May 24, 2012
GDC Europe 2012 adds Dead Island, startup, playtesting sessions
With the lineup for this August's GDC Europe growing swiftly, show organizers have debuted new talks on Dead Island, bootstrapping a startup, and the essentials of in-house playtesting.
May 24, 2012
Most businesses unaware of tough Canadian anti-spam law
A surprising 60% of US and Canadian marketing executives are unaware that Canada has an anti-spam law that contains fines of up to $10 million per offense and applies to any firm that sends communications to or from Canada.
May 24, 2012
Boston hospital loses laptop with patients' personal data
Boston Children’s Hospital admitted this week that 2,159 patients may have had their personal information compromised as the result of a lost laptop.
May 24, 2012
Iranian students claim to have stolen info on NASA researchers
A group of Iranian students are saying that they stole personal information on researchers at the US space agency.
May 24, 2012
'Tales from the GDC Vault' presents talks on the Dreamcast, PlayStation 2 from 1999
Continuing his Tales from the GDC Vault series, GDC historian Jason Scott has digitized three free, notable videos from GDC 1999, all of which are available online for the first time.
May 23, 2012
In-depth: That's not normal - the performance of odd floats
In this reprinted
#altdevblogaday
in-depth piece, Valve Software's Bruce Dawson concludes his series on the floating point format by examining important values like denormals, NaNs, and infinites.
May 23, 2012
Epic's Capps: Studios can have structure without becoming a factory
Epic Games' Mike Capps admires the hands-off management approach of studios like Valve, but says a carefully-implemented hierarchical structure can provide for creativity and efficiency.
May 23, 2012
Diablo III becomes fastest-selling PC game with 6.3M copies sold
Blizzard Entertainment's Diablo III is now the fastest-selling PC game of all time, with more than 3.5 million copies during its first day on sale last week, and 6.3 million copies sold so far in total.
May 23, 2012
GameFly pushing into mobile by publishing iOS, Android games
Video game rental service GameFly has announced several new mobile initiatives, including plans to publish smartphone titles, a new fund for financing mobile titles, and an app store for Android devices.
May 23, 2012
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