News

In-depth: Playing (with) video
In-depth: Playing (with) video
In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm looks at the different options developers have for playing video in their games, and their pros and cons.
How to preserve games for the future? Recreate them
How to preserve games for the future? Recreate them
In a new Gamasutra feature, Stanford curator Henry Lowood admits while many games were not adequately preserved, or can never be, recreating data that they need to run is an option.