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News
GDC 2011 Adds Cave Story Creator, Limbo, Crawford Talks
Organizers of GDC 2011 are highlighting a first-ever public lecture from Cave Story creator Pixel, plus talks on Playdead's acclaimed Limbo and Chris Crawford on gaming's 'days of yore'.
Feb. 3, 2011
100 Rogues Dev: App Store Game Updates, Expansions Provide Only Brief Sales Boosts
Loads of time, money and everything but the kitchen sink in terms of promotions and marketing aren't always a surefire sales driver, says 100 Rogues' Keith Burgun
Feb. 3, 2011
Strain's Undead Labs Reveals XBLA Open-World Zombie Game
ArenaNet co-founder Jeff Strain's new Undead Labs will bring an open-world zombie apocalypse title to Xbox Live Arcade -- and Strain explains why he's stopped using the word "MMO" to describe it.
Feb. 3, 2011
Analyst: NGP To 'Handsomely Surpass' PSP In North America
EEDAR analyst Jesse Divnich says the NGP's launch can resolve some of the problems that the PSP had in gaining marketshare in North America -- where he expects the NGP to "handsomely surpass" previous PSP sales.
Feb. 3, 2011
Wolfire Talks Lugaru HD Counterfeit, 'Worst Ethical Violation'
It appears a counterfeiter has taken advantage of Wolfire Games' open-source Lugaru HD, re-selling the same game on the Mac App Store for a lower price -- and the developer claims Apple isn't helping out.
Feb. 3, 2011
Trusteer reports US and Russia now primary sources of Zeus servers
Trusteer says that its research into the Zeus malware and botnet command and control (C&C) servers that control the swarms of infected internet users shows Russian and US top level domains are now the main home of C&C infestations.
Feb. 3, 2011
Corsaire claims multiple authenticators are not secure enough
A white paper just published by Corsaire claims to show that multiple authenticators - such as PIN codes with security questions – are still not enough to protect private data.
Feb. 3, 2011
NIST provides advice on securing full virtualization technologies
The National Institute of Standards and Technology (NIST) has issued the final version of its recommendations for securely configuring and using full virtualization technologies, which allow multiple operating systems to run on a single platform.
Feb. 3, 2011
Road To The IGF: Monobanda's Bohm
As part of a series of "Road to the IGF" interviews with 2011 IGF finalists, Gamasutra speaks with the team at Monobanda about Bohm, a "poetic experience" centered around a procedurally-generated tree.
Feb. 2, 2011
Major Chinese Online Game Firm The9 Licenses Trinigy's Vision Engine
Germany-headquartered Trinigy said Wednesday that major Chinese online game company The9 licensed Trinigy's Vision Game Engine, which will power a new, unannounced MMORPG.
Feb. 2, 2011
Mobile, Social Gaming Company DeNA Projects $1.3B Year
Mobile/social game company and Ngmoco parent DeNA said it expects to to generate $1.3 billion in revenues for the fiscal year ending March 31, with nearly triple the profits from a year ago.
Feb. 2, 2011
IAC Incurs $22M Writedown On InstantAction Closure
Internet conglomerate IAC reported on Wednesday that it took a $21.5 million after-tax loss from the shutdown last year of browser-based gaming platform InstantAction.
Feb. 2, 2011
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