[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as why "games" isn't a specialization, boosting your main project with a side project, errors in Doom 3's source code, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs PVS-Studio: Analyzing Doom 3 Code (Andrey Karpov) Program Verification Systems's Andey Karpov tests Doom 3's source code, which was recently posted online, in his company's static code analyzer tool PVS-Studio and share the results. Why "Games" Isn't A Specialization (Alfred MacDonald) For much of the game industry's history, "games" has been enough to suffice for a specialty. In the most specialized instances, there might be "the RPG guy" or "the FPS girl." Alfred MacDonald says these distinctions make no sense. Boost Your Main Project With A Side Project! (Peter Kjaer) Pixeleap and Peter Kjaer recently decided to have a small in-house gamejam to add some diversity to their daily workflow, and share the results from their experiment here. Violence Is Stale - Give Us A New Controversy (Laurence Nairne) Laurence Nairne offers a post concerning the age old topic of violence in video games. Though it's been argued by many, Nairne sets out to express why he doesn't think this debate is necessary anymore. Moral Ambiguity And Choices In Skyrim: All Setup, No Payoff (Eric Schwarz) Skyrim presents a complex world with opposing factions. Eric Schwarz argues that despite its attempt to provide tough choices and moral ambiguity, however, Skyrim simply can't sustain the decisions and issues it introduces.
Gamasutra Member Blogs: From Specialization To Side Projects
Dec. 1, 2011
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2011
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