Author: by Staff
In the latest slate of GameCareerGuide's Game Design Challenges, Gamasutra's education-focused sister site staff has picked a winner in the latest, very competitive 15 Disk challenge. It's also launching a new one which rebounds off of Gamasutra's latest Designer's Notebook column -- which calls for game designers to create joy in players. 15 Disks The latest Game Design Challenge on the website asked readers to come up with 15 small games to fit on 15 3.5" floppy disks. "What could you do with 1.44 MB of data? What kind of game would you make? More importantly, could you think of 15 games to fill the 15 disks in this stack?" The best entries, which are viewable at GameCareerGuide, are as follows: - Emily Greenquist, Student at Tribeca Flashpoint - Andrew Putra Jaya, Student at Binus International University - Ryan George, Game Design Student at Columbia College Chicago To read these full entries, as well as seven honorable mentions, visit GameCareerGuide now. Joy In tandem with the results, GCG has also launched its latest Game Design Challenge, open to any of its readership. This new task springs off of today's Gamasutra feature, in which veteran developer Ernest Adams sounds a call for designers to inspire joy in players. Says GCG, "In his latest Designer's Notebook column, longtime Gamasutra columnist and design consultant Ernest Adams discusses the idea of creating games purely to bring joy to players. Joy, he argues, is distinct from "fun", and all too often squashed out of games by complicated themes and boring, repetitive, or overly difficult gameplay. Your job: create a game design that is centered around bringing joy to players." Full details on how to enter the two-week challenge are live now at GameCareerGuide.
GameCareerGuide's '15 Disks' Classic Challenge Ends as 'Joy' Begins
Oct. 28, 2010
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2010
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