[In this reprinted #altdevblogaday-opinion piece, production consultant Keith Fuller argues that video game production is headed into a "post-Agile world" as companies begin to look at the bigger development picture.] From my own observations and those of other industry veterans whose insight I find particularly valuable, video game production is headed into what I'll refer to as a post-agile world. Here's what I mean by that… Sometime around 2006 we started to hear more about Scrum and Kanban and other Agile practices being adopted into game development. It was certainly sparse at first, and the introduction was championed by only a few. But the value of using an explicitly iterative framework for making a game was undeniable to many and so these practices soon became fairly mainstream across most sectors of the industry. Fast forward to 2010 and many job descriptions – especially for production positions – either mention familiarity with Scrum as a requirement or don't even bring it up because the familiarity is implied, in much the same way as the description wouldn't state, "applicant must know how to send and receive email." Over the years between industry introduction and widespread acceptance, Agile practices have been put into place in many studios with varying degrees of success. New terminology has even sprung up to help people describe how or why their particular implementation of Agile might not be ideal. To the credit of some practitioners, as early as 2009 you could start seeing a defense of Agile practices that had been modified to meet specific needs of particular projects or organizations. In summary, the industry took about five years to go from "Wow, this Agile stuff seems to be a great fit for making games!" to "OK, it doesn't really fit what we're doing exactly" and now, in 2011, we've arrived at "That was interesting, but our company has moved on from Scrum." For all of the conference sessions and post-mortems from years past that described Agile adoption at any given studio, you can now hear (if you're listening for them) just as many stories of companies evolving their production practices well beyond out-of-the-box Scrum. Or to be more descriptive, companies are realizing that what's most important is not a matter of production practices themselves, but rather the bigger development picture, of which certain practices are only a part. Certainly how you handle data is part of this holistic view. And tools (see "Game Tools as a WebApp" by some guy named Mike). Also communication, management styles, and company culture. I'd like to think the open discussion of these topics is an indication that our comparatively young industry is taking steps toward maturity. Is it emotional growth? Or are all of the above links just disconnected observations? How can we even tell the difference? The reason I put "Part 1" in the title of this article is because – as you can see from the last paragraph – I have more questions than answers at this point. But I'm going to continue my musings because I think there's real value in treating improved production practices as a means to an end, not the destination itself. It's a piece of the puzzle, but the puzzle itself is improved companies and an improved industry. [This piece was reprinted from #AltDevBlogADay, a shared blog initiative started by @mike_acton devoted to giving game developers of all disciplines a place to motivate each other to write regularly about their personal game development passions.]
Opinion: Post-Agile Production, Part 1
Nov. 21, 2011
Tags:
2011
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top
New Phishing Campaign Abuses ConnectWise ScreenConnect to Take Over Devices
Aug. 27, 2025
New Data Theft Campaign Targets Salesforce via Salesloft App
Aug. 27, 2025
ENISA to Coordinate €36m EU-Wide Incident Response Scheme
Aug. 27, 2025
Citrix Patches Three NetScaler Zero Days as One Sees Active Exploitation
Aug. 27, 2025
ShadowSilk Campaign Targets Central Asian Governments
Aug. 27, 2025
Recent
New Phishing Campaign Abuses ConnectWise ScreenConnect to Take Over Devices
Aug. 27, 2025
New Data Theft Campaign Targets Salesforce via Salesloft App
Aug. 27, 2025
ENISA to Coordinate €36m EU-Wide Incident Response Scheme
Aug. 27, 2025
Citrix Patches Three NetScaler Zero Days as One Sees Active Exploitation
Aug. 27, 2025
ShadowSilk Campaign Targets Central Asian Governments
Aug. 27, 2025
Nevada “Network Security Incident” Shuts Down State Offices and Services
Aug. 27, 2025
Researchers Discover First Reported AI-Powered Ransomware
Aug. 27, 2025
CISA Strengthens Software Procurement Security With New Tool
Aug. 27, 2025
PlayStation CEO says firm is implementing measures to minimise impact of cancellations
Aug. 27, 2025
Ubisoft CEO Yves Guillemot summoned to appear before French court
Aug. 27, 2025
Blog
JikGuard Game Protection Now Fully Compatible with Android 17
Aug. 25, 2026
Cover Blown: How Games Detect PlayCover
Aug. 6, 2026
Cracked Wide Open: How to Encrypt Cocos Engine Games
July 3, 2026
Phones That Don't Exist: How Games Detect Cloud Phones
June 26, 2026
How Games Detect Memory Modification
June 17, 2026
Hooked: How Mobile Games Detect the Xposed Framework
June 12, 2026
Why Unity AssetBundle Encryption Must Support Hot Updates
June 5, 2026
How Mobile Games Detect Rooted Devices
May 29, 2026
Inside IDA Anti-Debugging & Anti-Disassembly: Challenges and Countermeasures
May 22, 2026
JikGuard Game Protection Tool Now Released for macOS
May 15, 2026
Random
CISA Strengthens Software Procurement Security With New Tool
Aug. 27, 2025
Fake macOS Help Sites Seek to Spread Infostealer in Targeted Campaign
Aug. 25, 2025
Tech Manufacturer Data I/O Hit by Ransomware
Aug. 26, 2025
New Android Trojan Variant Expands with Ransomware Tactics
Aug. 26, 2025
New Phishing Campaign Abuses ConnectWise ScreenConnect to Take Over Devices
Aug. 27, 2025
Ubisoft CEO summoned to court in harassment case
Aug. 26, 2025
Attackers Abuse Virtual Private Servers to Compromise SaaS Accounts
Aug. 22, 2025
357,000 visitors attended Gamescom 2025
Aug. 26, 2025
Side and Razer present 'human-in-the-loop' AI playtests
Aug. 27, 2025
New MORTAL KOMBAT II Stills Feature Scorpion In Action And The Monstrous Baraka
Aug. 26, 2025
Most Views
How Games Detect GameGuardian
March 17, 2025
Explanation of Game Anti-Cheat Solutions
March 17, 2025
Cheat Engine Modifier Detection Solutions
March 18, 2025
Explanation of Unity Engine Encryption Solutions
March 17, 2025
How to Anti Hack in Client-Side Games
May 21, 2025
Cocos Engine Encryption Solution
April 8, 2025
How Games Anti-Debugging
April 15, 2025
Cloud Phone Detection Solution for Gaming
May 21, 2025
How Games Detect Frida
March 25, 2025
How Games Detect PlayCover
March 26, 2025