In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Microsoft, Sucker Punch Productions, and Digital Extremes. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more. Some of the notable jobs posted this week include: Microsoft: Design Director: "Microsoft Studios group is looking for a dynamic and experienced designer who has passion to create the world’s greatest family focused gaming experiences. The Sr. Designer position focuses on partnering and supporting creative visionaries, solving creative issues, helping establish and emphasize core design pillars, and evangelizing published products from a game design perspective. Sr. Designers push innovation and partner with world class developers to launch new high quality titles worthy of 1st Party development." Robotic Arm Software: Software Engineer: "Robotic Arm Software brings a variety of tool development services to game companies. We focus on the asset pipeline, helping game companies create, build and manage their data. We are experts in areas of game development and tools technologies, including C++, C#, .NET, WPF, XML, VB, Maya, 3DS MAX, Photoshop, Perforce, Alienbrian, and much more." Digital Extremes: Concept Artist: "Based in London, Ontario, Canada, Digital Extremes proudly ranks as one of the world's top independent game development studios. Best known for the co-creation of Epic's Unreal franchise, Digital Extremes helped spiral the franchise into a multi-million unit selling and a top award-winning industry mainstay. Turning its sights to the next-generation, Digital Extremes recently released the much anticipated 3rd person action game, Dark Sector on its brand-new proprietary technology, the Evolution Engine. Following that success, the studio collaborated with 2K Games, creating Bioshock 2 Muiltiplayer, sequel to the 2007 Game of the Year. We are currently hard at work on an unannounced AAA title." Sucker Punch Productions: Lead Mission Designer: "In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top of the PS3 sales charts. June 7, 2011 marked the launch of inFAMOUS 2 that furthered Cole's superhero action-adventure story. As for our next game… well, that’s where you come in!" LucasArts: Gameplay Engineer: "LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company." To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.
Round-Up: Gamasutra Network Jobs, Week Of November 18
Nov. 18, 2011
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2011
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