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News
What Goes Into Porting To Consoles (for non-developers)
This blog is an explanation of what goes into porting a game to console, designed for the average person (i.e. non-developer) to be able to understand. Use this to answer your community! Or not. Up to you, really.
Feb. 2, 2017
The Math of Idle Games, Part III
The final part of a 3-part, in-depth series on the math of idle games, this time looking at prestige loops and patterns.
Feb. 1, 2017
Script and emergent narrative in King Lucas
Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.
Feb. 1, 2017
Accessibility highlights of 2016
2016 has been a hugely significant year for accessibility in game development. This post is a compilation of articles, news stories and advances from throughout the year.
Feb. 1, 2017
Free the Frog Post Mortem
Free the Frog is the game that I developed for the Ludum Dare game development competition in December 2016. In this article, I explain the process I used for developing the game.
Jan. 31, 2017
Azkend 2 and Match-3 Games on Consoles
I examine why Match-3 games feel good to play on tablets and PC and why this is a challenge for consoles.
Jan. 31, 2017
Pricing a Roguelike
Explaining how Cogmind's price points were determined, the effects of tiered pricing and price changes, and what funding can do for roguelikes.
Jan. 31, 2017
Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal Episode One: Risky Beginnings
A multi part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine the risks and challenges encountered.
Jan. 31, 2017
Deep dive in the data of Games on Kickstarter in 2016
Detailed analysis on Games last year on Kickstarter
Jan. 31, 2017
Video Game Deep Cuts: The Neo Geo Yakuza
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Neo Geo collecting insanity, Yakuza translations, and more.
Jan. 30, 2017
More Business Advice for the Video Game Music Composer
Video game composer Winifred Phillips shares career strategy resources in this article, including: a discussion of what constitutes strong personal presentation for job seekers, networking tips, and best practices for communication with development teams.
Jan. 30, 2017
Indie Game Developers Should Sell Games in China (While They Still Can)
Chinese gamers have finally opened up to indie games, and developers should take advantage before the window of opportunity closes.
Jan. 30, 2017
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