Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Global accessibility awareness day 2021
Collection of announcements, initiatives, launches and events from this year's event
May 24, 2021
How we are making our first business strategy game more accessible for players with visual impairments.
A behind-the-scenes look at some of the improvements we are making to the User Interface of Business Heroes: Food Truck Simulation to make it more accessible to players with visual disabilities.
May 24, 2021
Larger-arc contextualization, and Crazy Ex-Girlfriend
Designer and theorist Keith Burgun talks about the TV show Crazy Ex-Girlfriend and how it's a good example of the sort of contextual layering that's needed in game design.
May 24, 2021
The 'combo' era: how GaaS, subscriptions, and IAP mesh 2
What do you get when Games As A Service, in-game purchases/DLC, and Game Pass-like subscriptions combine? A disruptive situation for the premium PC & console game market.
May 24, 2021
Game Dev Digest Issue #95 - Animation Made Easy
Game Dev Digest Issue #95 - Animation Made Easy. The latest from the free weekly Unity3d/gamedev newsletter.
May 21, 2021
A Table-Top Feel: Designing Unexplored 2's Fortune System To Replace Virtual Dice Rolling
An in-depth look at how we designed the 'Fortune System' for Unexplored 2. This mechanic is our equivalent of dice rolls in table-top RPGs: we tried to make it as exiting and engaging as grabbing and rolling a handful of dice can be in that context.
May 21, 2021
Should we take Roblox seriously as a game discovery platform?
You probably know at least a little about Roblox, since it’s kind of a big deal right now. But what's it like for developers wanting to make their own games for it? We take a look alongside other game discovery news.
May 20, 2021
Storytelling with Interface: The Narrative Design of User Interface in Video Games
Improving interface quality and gamer experience is the constant pursuit of UX designers. No matter how the form of art changes, the human nature of expressing emotions and telling stories remains the same. This article reveals how UX designers tell story
May 20, 2021
The Fundamentals of Game Economy Design
Today we'll break down the game economy basics, walk you through the strategies, and give you the tips & tricks that the most successful games today are using.
May 19, 2021
Steam sales for 'the other 50%' - a return! 2
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...
May 18, 2021
How are we (not)attending events during pandemic
Are there enough virtual events? Do we like them? Are we attending more events these days? As an event organizer I asked tough questions games industry professionals how are we attending events now and in the near future.
May 18, 2021
Post-mortem for a DLC: United Front
I am an indie games developer who explored war themes by taking an absurdist approach in the game's design. This is a post mortem for a DLC inspired by my family's roots as immigrants.
May 17, 2021
Prev
1
...
51
52
53
54
55
56
57
58
59
...
351
Next