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News
Composer Interview: GDC Showcase Game Music Q&A
GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.
May 15, 2021
Game Dev Digest Issue #94 - Patterns, Math, and VFX
Game Dev Digest Issue #94 - Patterns, Math, and VFX. The latest from the free weekly Unity3d/gamedev newsletter.
May 14, 2021
The one game rating problem you really don't want to have 2
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
May 13, 2021
Gaming Loot Boxes - Innovative and Creative Multi-billion Euro Industry but What Are the Legal Risks and Are They Gambling?
The article aims to provide a brief overview of the regulation and recent court cases regarding loot boxes. The following regions are covered in the article: Belgium, the Netherlands and the rest of Europe, the UK, the USA, Japan and China.
May 12, 2021
Contract Killers: What developers should eliminate from their publishing agreement (part 2)
Part 2 in a series looking at video game publishing agreements and what developers should look to change if possible to protect their game and their business.
May 12, 2021
Steam tag trends, Epic & Valve lawsuit drama, & more 2
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.
May 11, 2021
Implementing Bounty Hunting in Mafia III
Implementation details of Bounty Hunting: Bodies in Trunks feature of Mafia III
May 10, 2021
How to Improve the About This Game section on your Steam store page
Have you ever stumbled across a Steam Store page, scrolled down to the 'About This Game' section, and found a real mess? More to the point, did you find it didn't really inspire you or tell you much about the game?
May 10, 2021
Optimizing Human: Fall Flat for mobile devices
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.
May 10, 2021
Game Dev Digest Issue #93 - Software craftsmanship
Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.
May 7, 2021
Of Mice and Men - Making a Meaningful Scent System in Redwall
For a game featuring animals as characters we sought to create a unique, robust, and meaningful mechanic that revolves around scent. This was far easier said than done but we think we've landed on something that really sets our Redwall themed game apart
May 6, 2021
Why a Community and Retention Strategy matters Post-IDFA
User Acquisition faces a more challenging time post-IDFA. Amidst the turmoil of Mega-MAU M&As, privacy changes and the uncertainty on re-targeting, studios may benefit from well-planned and executed Community and Retention Strategies.
May 5, 2021
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