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News
The weirdest Steam refund messages (& lessons for game devs!) 2
Many Steam refund comments are legitimate, and definitely worth reading to give you an idea of sentiments around the game or technical issues. But others.. oi. Here's a survey of them! (With bonus takeaways for devs.)
Oct. 12, 2020
Steam Game Festival kicks into high gear
OK, so with the Steam Game Festival - Autumn Edition now running (until October 13th), I thought it was worth peeking into changes for this edition and how it’s being received on ‘the Internet’ so far. Plus more news!
Oct. 9, 2020
IAP Packs in Mobile F2P: Analysis and Design
Currency packs are the core of the monetization of any F2P mobile game. We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing.
Oct. 8, 2020
Slow Iteration Times? Ask Editor Iteration Profiler (IEP) Why
Complex scenes, huge C# assemblies, expensive initialization in your scripts... All of them lead to slow iteration times in the Unity editor. But why exactly is your editor so slow in your specific project at entering and exiting play mode?
Oct. 8, 2020
Should game devs become YouTubers to get (more) successful?
Instead of pitching all those photogenic, influential YouTubers - why don’t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above!
Oct. 7, 2020
Estimating platform revenues - a discovery conundrum!
How do developers and publishers try to predict their revenue per platform? A look at The Gardens Between's results, and some hints as to possibilities - plus lots more game discovery news.
Oct. 6, 2020
Pitching Your Game To A Publisher - Tips and Advice
A step-by-step guide, written by Andrey Sazhin, producer at META Publishing, about presenting your indie game to publishers, standing out from the crowd, and making a great impression.
Oct. 6, 2020
How to Transition to 170 Mini Remote Offices While Maintaining & Enhancing Culture
During this unprecedented time, Iron Galaxy’s COO Chelsea Blasko discusses how she quickly transitioned her team to work-from-home settings while maintaining a unique culture that kept the Iron Galaxy team supported, connected and productive.
Oct. 6, 2020
Switch & Steam discount strategies? Here's some good ones
Let's look at some interesting discount and sale strategies for console and PC games - including Switch eShop discounts and Steam sales.
Oct. 2, 2020
The strange flexibility of boundaries: population and other limits in strategy games
Tightly defined game experiences can produce larger sets of options for players than less tightly defined ones. Having too much freedom in a game can limit the effectiveness and number of viable player choices, particularly in strategy games.
Oct. 2, 2020
Designing Balanced Dice
Digs into the statistics behind various dice algorithms and how they can be implemented in the design of more balanced options for players.
Oct. 1, 2020
GameDataCrunch: my facts-first game metrics website
I'm working on a new website called GameDataCrunch.com, a new way to understand the game industry by looking at metrics and slicing them up in a bunch of different ways.
Sept. 30, 2020
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