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News
Has Xbox changed discoverability with its new store? 2
What's the new Xbox store for Xbox One - which will also roll out for Xbox Series - like? (This is a big one for the future of how people buy games on Xbox consoles.)
Sept. 30, 2020
What To Expect When You’re Expecting (A Content Creator)
Do you want to get in touch with content creators but aren’t sure how? Here are a few pieces of advice to get you started, and what you should do as a developer if you know a content creator is coming your way...
Sept. 29, 2020
Historians discuss Total War Troy
Historians Bob Whitaker and Kate Cook discuss Troy: A Total War Saga. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.
Sept. 28, 2020
Detective Game Design: Puzzles vs. Story (Lacuna Devlog)
Our first devlog is an extensive writeup of research and experimentation around the question what makes a good detective game, and how exactly we went about integrating detective gameplay mechanics into our story-driven adventure game.
Sept. 28, 2020
Monitor Your Memory Usage - By Asset Type & Automatically
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Sept. 28, 2020
Does your game have 'staying power'? 2
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Sept. 28, 2020
UX designer or game designer: Which one do you need?
A new profession has recently appeared: UX designer. If we talk about user experience, we are at the heart of the game and that is the domain of the game designer. So who do you need: A UX designer? A game designer? Both?
Sept. 26, 2020
Space Moguls map screen retrospective
A technical article describing the development of the map screen of Space Moguls for Commodore 64. The article is not reasoning why I develop Commodore 64 games, but a no code technical and design deep dive into the map screen of the title
Sept. 25, 2020
Amazon's Luna, what's on the Steam front page, more
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Sept. 25, 2020
How to do Facebook Ads for Kickstarter
The main challenge with Kickstarter is that you cannot place a pixel on the Kickstarter page itself. So you need to work around this to track your conversions, while maintaining a highly compelling customer journey.
Sept. 24, 2020
How to get nearly 250k Steam wishlists, The Riftbreaker way
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Rift Breaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Sept. 23, 2020
How to better represent older characters in your game
A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them
Sept. 21, 2020
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